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Use newest fast config
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.cargo/config_fast_builds.toml

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# Add the contents of this file to `config.toml` to enable "fast build" configuration. Please read the notes below.
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# NOTE: For maximum performance, build using a nightly compiler
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# If you are using rust stable, remove the "-Zshare-generics=y" below.
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# Copy this file to `config.toml` to speed up your builds.
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#
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# # Faster linker
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#
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# One of the slowest aspects of compiling large Rust programs is the linking time. This file configures an
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# alternate linker that may improve build times. When choosing a new linker, you have two options:
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#
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# ## LLD
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#
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# LLD is a linker from the LLVM project that supports Linux, Windows, MacOS, and WASM. It has the greatest
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# platform support and the easiest installation process. It is enabled by default in this file for Linux
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# and Windows. On MacOS, the default linker yields higher performance than LLD and is used instead.
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#
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# To install, please scroll to the corresponding table for your target (eg. `[target.x86_64-pc-windows-msvc]`
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# for Windows) and follow the steps under `LLD linker`.
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#
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# For more information, please see LLD's website at <https://lld.llvm.org>.
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#
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# ## Mold
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#
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# Mold is a newer linker written by one of the authors of LLD. It boasts even greater performance, specifically
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# through its high parallelism, though it only supports Linux.
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#
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# Mold is disabled by default in this file. If you wish to enable it, follow the installation instructions for
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# your corresponding target, disable LLD by commenting out its `-Clink-arg=...` line, and enable Mold by
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# *uncommenting* its `-Clink-arg=...` line.
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#
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# There is a fork of Mold named Sold that supports MacOS, but it is unmaintained and is about the same speed as
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# the default ld64 linker. For this reason, it is not included in this file.
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#
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# For more information, please see Mold's repository at <https://github.com/rui314/mold>.
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#
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# # Nightly configuration
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#
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# Be warned that the following features require nightly Rust, which is expiremental and may contain bugs. If you
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# are having issues, skip this section and use stable Rust instead.
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#
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# There are a few unstable features that can improve performance. To use them, first install nightly Rust
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# through Rustup:
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#
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# ```
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# rustup toolchain install nightly
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# ```
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#
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# Finally, uncomment the lines under the `Nightly` heading for your corresponding target table (eg.
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# `[target.x86_64-unknown-linux-gnu]` for Linux) to enable the following features:
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#
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# ## `share-generics`
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#
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# Usually rustc builds each crate separately, then combines them all together at the end. `share-generics` forces
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# crates to share monomorphized generic code, so they do not duplicate work.
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#
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# In other words, instead of crate 1 generating `Foo<String>` and crate 2 generating `Foo<String>` separately,
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# only one crate generates `Foo<String>` and the other adds on to the pre-exiting work.
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#
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# Note that you may have some issues with this flag on Windows. If compiling fails due to the 65k symbol limit,
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# you may have to disable this setting. For more information and possible solutions to this error, see
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# <https://github.com/bevyengine/bevy/issues/1110>.
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#
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# ## `threads`
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#
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# This option enables rustc's parallel frontend, which improves performance when parsing, type checking, borrow
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# checking, and more. We currently set `threads=0`, which defaults to the amount of cores in your CPU.
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#
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# For more information, see the blog post at <https://blog.rust-lang.org/2023/11/09/parallel-rustc.html>.
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[target.x86_64-unknown-linux-gnu]
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linker = "clang"
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rustflags = [
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"-Clink-arg=-fuse-ld=lld", # Use LLD Linker
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"-Zshare-generics=y", # (Nightly) Make the current crate share its generic instantiations
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"-Zthreads=0", # (Nightly) Use improved multithreading with the recommended amount of threads.
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# LLD linker
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#
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# You may need to install it:
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#
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# - Ubuntu: `sudo apt-get install lld clang`
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# - Fedora: `sudo dnf install lld clang`
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# - Arch: `sudo pacman -S lld clang`
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"-Clink-arg=-fuse-ld=lld",
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# Mold linker
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#
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# You may need to install it:
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#
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# - Ubuntu: `sudo apt-get install mold clang`
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# - Fedora: `sudo dnf install mold clang`
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# - Arch: `sudo pacman -S mold clang`
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# "-Clink-arg=-fuse-ld=/usr/bin/mold",
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# Nightly
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# "-Zshare-generics=y",
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# "-Zthreads=0",
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]
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# NOTE: you must install [Mach-O LLD Port](https://lld.llvm.org/MachO/index.html) on mac. you can easily do this by installing llvm which includes lld with the "brew" package manager:
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# `brew install llvm`
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[target.x86_64-apple-darwin]
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rustflags = [
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"-Clink-arg=-fuse-ld=/usr/local/opt/llvm/bin/ld64.lld", # Use LLD Linker
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"-Zshare-generics=y", # (Nightly) Make the current crate share its generic instantiations
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"-Zthreads=0", # (Nightly) Use improved multithreading with the recommended amount of threads.
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# LLD linker
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#
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# The default ld64 linker is faster, you should continue using it instead.
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#
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# You may need to install it:
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#
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# Brew: `brew install llvm`
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# Manually: <https://lld.llvm.org/MachO/index.html>
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# "-Clink-arg=-fuse-ld=/usr/local/opt/llvm/bin/ld64.lld",
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# Nightly
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# "-Zshare-generics=y",
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# "-Zthreads=0",
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]
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[target.aarch64-apple-darwin]
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rustflags = [
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"-Clink-arg=-fuse-ld=/opt/homebrew/opt/llvm/bin/ld64.lld", # Use LLD Linker
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"-Zshare-generics=y", # (Nightly) Make the current crate share its generic instantiations
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"-Zthreads=0", # (Nightly) Use improved multithreading with the recommended amount of threads.
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# LLD linker
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#
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# The default ld64 linker is faster, you should continue using it instead.
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#
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# You may need to install it:
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#
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# Brew: `brew install llvm`
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# Manually: <https://lld.llvm.org/MachO/index.html>
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# "-Clink-arg=-fuse-ld=/opt/homebrew/opt/llvm/bin/ld64.lld",
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# Nightly
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# "-Zshare-generics=y",
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# "-Zthreads=0",
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]
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[target.x86_64-pc-windows-msvc]
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linker = "rust-lld.exe" # Use LLD Linker
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# LLD linker
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#
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# You may need to install it:
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#
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# ```
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# cargo install -f cargo-binutils
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# rustup component add llvm-tools
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# ```
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linker = "rust-lld.exe"
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rustflags = [
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"-Zshare-generics=n",
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"-Zthreads=0", # (Nightly) Use improved multithreading with the recommended amount of threads.
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# Nightly
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# "-Zshare-generics=y",
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# "-Zthreads=0",
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]
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# Optional: Uncommenting the following improves compile times, but reduces the amount of debug info to 'line number tables only'
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# In most cases the gains are negligible, but if you are on macos and have slow compile times you should see significant gains.
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#[profile.dev]
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#debug = 1
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# [profile.dev]
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# debug = 1

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