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Adds the 'Use Global Position/Rotation' feature as requested by @sodiacsTV. (#3)
Usage: the new option is enabled by default, when enabled the camera will be updated in global space, and its position/rotation will also be sent from the global space. When it is disabled, the local space shall be used.
Unless you have your camera as the child of some object (a 'null' for instance), you will likely not notice the difference.