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My implementation of Recurrent Independent Mechanisms and visualization of memory usage

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Recurrent Independent Mechanisms and atari-ppo training

My implementation of Recurrent Independent Mechanisms and visualization of memory usage

There are 6 blocks below the gameplay indicating which of them are activated.
White => activated
Black => inactive

Both are trained without recurrent connections. So far training without recurrent bptt is giving higher results.

     

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My implementation of Recurrent Independent Mechanisms and visualization of memory usage

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