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Merge pull request #40 from wolfkidsounds/v3.5
V3.6
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# Configuration file | ||
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general { | ||
# Show a cinematic enty with a image on enter a structure[Default:true] | ||
B:"Cinematic Transitions"=false | ||
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# Defines the sound volume fade in/out duration [Default:25] | ||
I:"Fade Duration"=25 | ||
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# Defines the distance in blocks between the player and hostile mobs to determine if still in combat or not [Default:16,Range:10~128] | ||
I:"In Battle Distance"=16 | ||
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# Enables or disables the Lava Dripping Sound Effect [Default:true] | ||
B:"Lava Dripping"=false | ||
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# Fade Out Sound Volume on Game Lost Focus[Default:true] | ||
B:"Lost Focus Fade Out"=true | ||
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# Enables or disables the Water Dripping Sound Effect [Default:true] | ||
B:"Water Dripping"=false | ||
} | ||
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ocarina { | ||
# Enables or disables the Bolero of Fire Song Effects [Default:true] | ||
B:"Bolero of Fire"=false | ||
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# Enables or disables the Horse's Song Effects [Default:true] | ||
B:"Horse's Song"=false | ||
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# Enables or disables the Minuet of Forest Song Effects [Default:true] | ||
B:"Minuet of Forest"=false | ||
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# Enables or disables the Prelude of Light Song Effects [Default:true] | ||
B:"Prelude of Light"=false | ||
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# Enables or disables the Serenade of Water Song Effects [Default:true] | ||
B:"Serenade of Water"=false | ||
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# Enables or disables the Song of Storms Effects [Default:true] | ||
B:"Song of Storms"=false | ||
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# Enables or disables the Sun's Song Effects [Default:true] | ||
B:"Sun's Song"=false | ||
} | ||
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# Configuration file | ||
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########################################################################################################## | ||
# gameplay | ||
#--------------------------------------------------------------------------------------------------------# | ||
# These settings will affect how the mod behaves in certain situations and the players' overall gameplay, but generally won't affect performance. | ||
########################################################################################################## | ||
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gameplay { | ||
# Whether to add local marker for the spot where the player died. | ||
B:autoDeathMarker=true | ||
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# Whether to add local markers for Nether Portals. | ||
B:autoNetherPortalMarkers=true | ||
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# Whether to add local markers for NPC villages. | ||
B:autoVillageMarkers=true | ||
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# Whether to remember last open browsing position and zoom level for each dimension in every atlas. | ||
# If disabled, all dimensions and all atlases will be "synchronized" at the same coordinates and zoom level, and map will "follow" player by default. | ||
B:doSaveBrowsingPos=true | ||
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# Player will need to craft atlas item to use atlas. | ||
B:itemNeeded=true | ||
} | ||
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########################################################################################################## | ||
# performance | ||
#--------------------------------------------------------------------------------------------------------# | ||
# These settings affect the algorithms for scanning the world, drawing the map etc. Changing them may improve the game's overall stability and performance at the cost of Atlas' functionality. | ||
########################################################################################################## | ||
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performance { | ||
# If true, map render time will be output. | ||
B:debugRender=false | ||
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# Whether to rescan chunks in the area that have been previously mapped. This is useful in case of changes in coastline (including small ponds of water and lava), or if land disappears completely (for sky worlds). | ||
# Disable for better performance. | ||
B:doRescan=true | ||
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# Whether to perform additional scanning to locate small ponds of water or lava. | ||
# Disable for better performance. | ||
B:doScanPonds=true | ||
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# Whether to perform additional scanning to locate ravines. | ||
# Disable for better performance. | ||
B:doScanRavines=true | ||
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# Maximum size of image for export. Larger atlases will not be exported to prevent crashes. | ||
# Min: 32 | ||
# Max: 2147483647 | ||
I:exportSizeLimit=40000 | ||
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# Force loading of chunks within scan radius even if it exceeds regular chunk loading distance. | ||
# Enabling this may SEVERELY decrease performance! | ||
B:forceChunkLoading=false | ||
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# The maximum number of markers a particular atlas can hold. | ||
# Min: 0 | ||
# Max: 2147483647 | ||
I:markerLimit=10000 | ||
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# Time in seconds between two scans of the area. | ||
# Higher value gives better performance. | ||
D:newScanInterval=1.0 | ||
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# The number of area scans between full rescans. | ||
# Higher value gives better performance. | ||
# Min: 1 | ||
# Max: 1000 | ||
I:rescanRate=4 | ||
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# The radius of the area around the player which is scanned by the Atlas at regular intervals. | ||
# Note that this will not force faraway chunks to load, unless force_chunk_loading is enabled. | ||
# Lower value gives better performance. | ||
I:scanRadius=11 | ||
} | ||
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########################################################################################################## | ||
# userinterface | ||
#--------------------------------------------------------------------------------------------------------# | ||
# These setting will affect the look and feel of the Atlas' interface. | ||
########################################################################################################## | ||
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userinterface { | ||
# Default zoom level. The number corresponds to the size of a block on the map relative to the size of a GUI pixel. Preferrably a power of 2. | ||
# Min: 0.001953125 | ||
# Max: 16.0 | ||
D:defaultScale=0.5 | ||
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# If false (by default), then mousewheel up is zoom in, mousewheel down is zoom out. | ||
# If true, then the direction is reversed. | ||
B:doReverseWheelZoom=false | ||
B:doScaleMarkers=false | ||
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# Maximum zoom level. The number corresponds to the size of a block on the map relative to the size of a GUI pixel. Preferrably a power of 2. | ||
# Min: 0.001953125 | ||
# Max: 16.0 | ||
D:maxScale=4.0 | ||
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# Minimum zoom level. The number corresponds to the size of a block on the map relative to the size of a GUI pixel. Preferrably a power of 2. Smaller values may decrease performance! | ||
# Min: 0.001953125 | ||
# Max: 16.0 | ||
D:minScale=0.03125 | ||
} | ||
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# Configuration file | ||
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########################################################################################################## | ||
# appearance | ||
#--------------------------------------------------------------------------------------------------------# | ||
# These settings change what the map shows, or how it is shown. | ||
########################################################################################################## | ||
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appearance { | ||
# The width of the map border on the left and right sides of the minimap tiles. | ||
# Represented as a fraction of the image width. | ||
# Below a certain threshold, this border will be overtaken by the map border graphic. | ||
# Min: 0.0 | ||
# Max: 0.5 | ||
D:borderX=0.0 | ||
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# The width of the map border on the top and bottom sides of the minimap tiles. | ||
# Represented as a fraction of the image width. | ||
# Below a certain threshold, this border will be overtaken by the map border graphic. | ||
# | ||
# Min: 0.0 | ||
# Max: 0.5 | ||
D:borderY=0.0 | ||
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# Set true to enable minimap | ||
B:enabled=true | ||
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# The size (in GUI pixels) of a marker on the map. | ||
# Note that this will change with Minecraft's GUI scale configuration. | ||
# Min: 0 | ||
# Max: 2147483647 | ||
I:markerSize=16 | ||
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# The height (in GUI pixels) of the player's icon. | ||
# Min: 0 | ||
# Max: 2147483647 | ||
I:playerIconHeight=8 | ||
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# The width (in GUI pixels) of the player's icon. | ||
# Min: 0 | ||
# Max: 2147483647 | ||
I:playerIconWidth=7 | ||
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# If true, the minimap will show the map of an atlas only while it is held. | ||
# If false, the minimap will show the map of the first atlas in the hotbar. | ||
B:requiresHold=true | ||
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# The size (in GUI pixels) of a map's tile. | ||
# Note that this will change with Minecraft's GUI scale configuration. | ||
# When using a small gui scale, the map may look better with a TILE_SIZE of 16 or more. | ||
# Min: 1 | ||
# Max: 2147483647 | ||
I:tileSize=8 | ||
} | ||
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########################################################################################################## | ||
# position | ||
#--------------------------------------------------------------------------------------------------------# | ||
# These settings change the location and size. | ||
########################################################################################################## | ||
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position { | ||
# If true, the map position's y axis will align 0 to the bottom | ||
# of the screen, increasing towards the top. | ||
B:alignBottom=false | ||
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# If true, the map position's x axis will align 0 to the right | ||
# of the screen, increasing towards the left. | ||
B:alignRight=true | ||
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# Map's height in GUI pixels. | ||
# Note that this will change with Minecraft's GUI scale configuration. | ||
# Min: 0 | ||
# Max: 2147483647 | ||
I:height=109 | ||
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# Map's width in GUI pixels. | ||
# Note that this will change with Minecraft's GUI scale configuration. | ||
# Min: 0 | ||
# Max: 2147483647 | ||
I:width=155 | ||
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# Map's minimum position along the x axis in GUI pixels. | ||
# Note that this will change with Minecraft's GUI scale configuration. | ||
# Min: -2147483648 | ||
# Max: 2147483647 | ||
I:xPosition=2 | ||
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# Map's minimum position along the y axis in GUI pixels. | ||
# Note that this will change with Minecraft's GUI scale configuration. | ||
# Min: -2147483648 | ||
# Max: 2147483647 | ||
I:yPosition=2 | ||
} | ||
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