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# ****************************************************************************************** | ||
# | ||
# raylib [text] example - Text formatting | ||
# | ||
# Example originally created with raylib 1.1, last time updated with raylib 3.0 | ||
# | ||
# Example ported to Ruby by Wilson Silva (@wilsonsilva). Works with Raylib 4.5 | ||
# | ||
# Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | ||
# BSD-like license that allows static linking with closed source software | ||
# | ||
# Copyright (c) 2014-2023 Ramon Santamaria (@raysan5) | ||
# | ||
# ****************************************************************************************** | ||
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require 'bundler/setup' | ||
require 'raylib' | ||
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# Initialization | ||
# -------------------------------------------------------------------------------------- | ||
SCREEN_WIDTH = 800 | ||
SCREEN_HEIGHT = 450 | ||
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Raylib.init_window(SCREEN_WIDTH, SCREEN_HEIGHT, "raylib [text] example - text formatting") | ||
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score = 100020 | ||
hiscore = 200450 | ||
lives = 5 | ||
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Raylib.set_target_fps(60) # Set our game to run at 60 frames-per-second | ||
# -------------------------------------------------------------------------------------- | ||
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# Main game loop | ||
until Raylib.window_should_close # Detect window close button or ESC key | ||
# Draw | ||
# ---------------------------------------------------------------------------------- | ||
Raylib.begin_drawing | ||
Raylib.clear_background(Raylib::RAYWHITE) | ||
Raylib.draw_text(Raylib.text_format("Score: %08i", :int, score), 200, 80, 20, Raylib::RED) | ||
Raylib.draw_text(Raylib.text_format("HiScore: %08i", :int, hiscore), 200, 120, 20, Raylib::GREEN) | ||
Raylib.draw_text(Raylib.text_format("Lives: %02i", :int, lives), 200, 160, 40, Raylib::BLUE) | ||
Raylib.draw_text(Raylib.text_format("Elapsed Time: %02.02f ms", :float, Raylib.get_frame_time * 1000), 200, 220, 20, Raylib::BLACK) | ||
Raylib.end_drawing | ||
# ---------------------------------------------------------------------------------- | ||
end | ||
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# De-Initialization | ||
# -------------------------------------------------------------------------------------- | ||
Raylib.close_window # Close window and OpenGL context | ||
# -------------------------------------------------------------------------------------- |