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Merge pull request #149 from whateverusername0/bleeding-edge
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0.19 real
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whateverusername0 authored Jan 25, 2024
2 parents d275ee5 + 3521474 commit c2bbc2c
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Showing 36 changed files with 270 additions and 199 deletions.
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415 changes: 243 additions & 172 deletions VRTRAKILL.Plugin/Plugin/ULTRAKILL/Arms/Patches/PunchP.cs

Large diffs are not rendered by default.

2 changes: 1 addition & 1 deletion VRTRAKILL.Plugin/Plugin/ULTRAKILL/VRAvatar/IKFoot.cs
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@ public void Start()
public void Update()
{
if ((Anim?.GetBool("Jumping") == true || Anim?.GetBool("Sliding") == true) // animations
|| (Input.InputVars.MoveVector.magnitude < Vars.Config.Controllers.Deadzone && NewMovement.Instance.rb.velocity.magnitude > 0)) // moving platforms fix
|| (NewMovement.Instance.rb.velocity.magnitude > Vector3.kEpsilon && !NewMovement.Instance.walking)) // moving platforms
{
transform.localPosition = LastFootPos;
return;
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Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ public void Update()
try
{
if ((bool)(VRAvatar.AvatarSizeAdjustor.Instance?.enabled))
ULTRAKILL.VRAvatar.AvatarSizeAdjustor.Instance.enabled = false;
VRAvatar.AvatarSizeAdjustor.Instance.enabled = false;
else if ((bool)!VRAvatar.AvatarSizeAdjustor.Instance?.enabled)
VRAvatar.AvatarSizeAdjustor.Instance.enabled = true;
} catch (System.NullReferenceException) { SubtitleController.Instance.DisplaySubtitle("Unable to toggle avatar size adjustment!"); }
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50 changes: 25 additions & 25 deletions VRTRAKILL.Plugin/Plugin/VRTRAKILL.Plugin.csproj
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Expand Up @@ -26,59 +26,59 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\bin\</OutputPath>
<OutputPath>..\..\bin\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>Libraries\BepInEx\0Harmony.dll</HintPath>
<HintPath>..\..\lib\BepInEx\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>Libraries\Assembly-CSharp.dll</HintPath>
<HintPath>..\..\lib\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx">
<HintPath>Libraries\BepInEx\BepInEx.dll</HintPath>
<HintPath>..\..\lib\BepInEx\BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx.Harmony">
<HintPath>Libraries\BepInEx\BepInEx.Harmony.dll</HintPath>
<HintPath>..\..\lib\BepInEx\BepInEx.Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx.Preloader">
<HintPath>Libraries\BepInEx\BepInEx.Preloader.dll</HintPath>
<HintPath>..\..\lib\BepInEx\BepInEx.Preloader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HarmonyXInterop">
<HintPath>Libraries\BepInEx\HarmonyXInterop.dll</HintPath>
<HintPath>..\..\lib\BepInEx\HarmonyXInterop.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Mono.Cecil">
<HintPath>Libraries\BepInEx\Mono.Cecil.dll</HintPath>
<HintPath>..\..\lib\BepInEx\Mono.Cecil.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Mono.Cecil.Mdb">
<HintPath>Libraries\BepInEx\Mono.Cecil.Mdb.dll</HintPath>
<HintPath>..\..\lib\BepInEx\Mono.Cecil.Mdb.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Mono.Cecil.Pdb">
<HintPath>Libraries\BepInEx\Mono.Cecil.Pdb.dll</HintPath>
<HintPath>..\..\lib\BepInEx\Mono.Cecil.Pdb.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Mono.Cecil.Rocks">
<HintPath>Libraries\BepInEx\Mono.Cecil.Rocks.dll</HintPath>
<HintPath>..\..\lib\BepInEx\Mono.Cecil.Rocks.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MonoMod.RuntimeDetour">
<HintPath>Libraries\BepInEx\MonoMod.RuntimeDetour.dll</HintPath>
<HintPath>..\..\lib\BepInEx\MonoMod.RuntimeDetour.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MonoMod.Utils">
<HintPath>Libraries\BepInEx\MonoMod.Utils.dll</HintPath>
<HintPath>..\..\lib\BepInEx\MonoMod.Utils.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
Expand All @@ -101,51 +101,51 @@
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="Unity.InputSystem">
<HintPath>Libraries\Unity\Unity.InputSystem.dll</HintPath>
<HintPath>..\..\lib\Unity\Unity.InputSystem.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>Libraries\Unity\UnityEngine.dll</HintPath>
<HintPath>..\..\lib\Unity\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>Libraries\Unity\UnityEngine.AnimationModule.dll</HintPath>
<HintPath>..\..\lib\Unity\UnityEngine.AnimationModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>Libraries\Unity\UnityEngine.AssetBundleModule.dll</HintPath>
<HintPath>..\..\lib\Unity\UnityEngine.AssetBundleModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>Libraries\Unity\UnityEngine.AudioModule.dll</HintPath>
<HintPath>..\..\lib\Unity\UnityEngine.AudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>Libraries\Unity\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\..\lib\Unity\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>Libraries\Unity\UnityEngine.InputLegacyModule.dll</HintPath>
<HintPath>..\..\lib\Unity\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>Libraries\Unity\UnityEngine.InputModule.dll</HintPath>
<HintPath>..\..\lib\Unity\UnityEngine.InputModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>Libraries\Unity\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>..\..\lib\Unity\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Libraries\Unity\UnityEngine.UI.dll</HintPath>
<HintPath>..\..\lib\Unity\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>Libraries\Unity\UnityEngine.UIModule.dll</HintPath>
<HintPath>..\..\lib\Unity\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>Libraries\Unity\UnityEngine.VRModule.dll</HintPath>
<HintPath>..\..\lib\Unity\UnityEngine.VRModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
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