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Add "view as standalone webpage" link; improvements for external samp…
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export default { | ||
name: 'Bundle Culling', | ||
description: `A demonstration of using frustum culling with render bundles through indirect instanced draw calls. | ||
Source at <https://github.com/toji/webgpu-bundle-culling/> | ||
`, | ||
description: `A demonstration of using frustum culling with render bundles through indirect instanced draw calls.`, | ||
filename: __DIRNAME__, | ||
url: 'https://toji.github.io/webgpu-bundle-culling/', | ||
external: { | ||
url: 'https://toji.github.io/webgpu-bundle-culling/', | ||
sourceURL: 'https://github.com/toji/webgpu-bundle-culling', | ||
}, | ||
sources: [], | ||
}; |
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export default { | ||
name: 'Clustered Shading', | ||
description: `Shows a simple clustered forward shading renderer. | ||
Source at <https://github.com/toji/webgpu-clustered-shading/> | ||
`, | ||
description: `Shows a simple clustered forward shading renderer.`, | ||
filename: __DIRNAME__, | ||
url: 'https://toji.github.io/webgpu-clustered-shading/', | ||
external: { | ||
url: 'https://toji.github.io/webgpu-clustered-shading/', | ||
sourceURL: 'https://github.com/toji/webgpu-clustered-shading', | ||
}, | ||
sources: [], | ||
}; |
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export default { | ||
name: 'Marching Cubes', | ||
description: `This example demonstrates how to dynamically generate procedural meshes using a signed distance field and a multi-pass marching cubes algorithm on the GPU. | ||
Source at <https://github.com/tcoppex/webgpu-marchingcubes> | ||
`, | ||
description: `This example demonstrates how to dynamically generate procedural meshes using a signed distance field and a multi-pass marching cubes algorithm on the GPU.`, | ||
filename: __DIRNAME__, | ||
url: 'https://tcoppex.github.io/webgpu-marchingcubes/', | ||
external: { | ||
url: 'https://tcoppex.github.io/webgpu-marchingcubes/', | ||
sourceURL: 'https://github.com/tcoppex/webgpu-marchingcubes', | ||
}, | ||
sources: [], | ||
}; |
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export default { | ||
name: 'Metaballs', | ||
description: `This example shows an implementation of metaballs with WebGPU. | ||
Source at https://github.com/toji/webgpu-metaballs/ | ||
`, | ||
description: `This example shows an implementation of metaballs with WebGPU.`, | ||
filename: __DIRNAME__, | ||
url: 'https://toji.github.io/webgpu-metaballs/', | ||
external: { | ||
url: 'https://toji.github.io/webgpu-metaballs/', | ||
sourceURL: 'https://github.com/toji/webgpu-metaballs', | ||
}, | ||
sources: [], | ||
}; |
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export default { | ||
name: 'Pristine Grid', | ||
description: `A simple WebGPU implementation of the "Pristine Grid" technique described in this wonderful little blog post: <https://bgolus.medium.com/the-best-darn-grid-shader-yet-727f9278b9d8> | ||
Source at <https://github.com/toji/pristine-grid-webgpu/> | ||
`, | ||
description: `A simple WebGPU implementation of the "Pristine Grid" technique described in this wonderful little blog post: <https://bgolus.medium.com/the-best-darn-grid-shader-yet-727f9278b9d8>`, | ||
filename: __DIRNAME__, | ||
url: 'https://toji.github.io/pristine-grid-webgpu/', | ||
external: { | ||
url: 'https://toji.github.io/pristine-grid-webgpu/', | ||
sourceURL: 'https://github.com/toji/pristine-grid-webgpu', | ||
}, | ||
sources: [], | ||
}; |
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export default { | ||
name: 'Spookyball', | ||
description: `This example shows a simple game made with WebGPU. | ||
Source at <https://github.com/toji/spookyball> | ||
`, | ||
description: `This example shows a simple game made with WebGPU.`, | ||
filename: __DIRNAME__, | ||
url: 'https://spookyball.com', | ||
external: { | ||
url: 'https://spookyball.com', | ||
sourceURL: 'https://github.com/toji/spookyball', | ||
}, | ||
sources: [], | ||
}; |
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