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As discussed with @holdingjason on discord.
Adds a shader to inject dynamic waves from a texture (similar to add foam from texture).
Was almost straightforward, but its annoying the _SimDeltaTime needs to be set to integrate the forces into the sim correctly. An alternative approach would be to make it a global shader var which may save costs in some ways, but i felt it was unnecessary to go global with it.
Let me know what you think