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fix overlay text size in player and text module includes
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jaw committed Nov 11, 2018
1 parent 14f59e9 commit 0be11d1
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Showing 4 changed files with 4 additions and 2 deletions.
1 change: 1 addition & 0 deletions plugins/static_factory_pkgconfig_libs
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
-l:bitmap.generators.a -l:bitmap.loaders.a -l:bitmap.modifiers.a -l:_deprecated.a -l:math.a -l:math.oscillators.a -l:mesh.generators.a -l:mesh.importers.a -l:mesh.modifiers.a -l:mesh.render.a -l:outputs.screen_opengl.a -l:particlesystem.generators.a -l:particlesystem.modifiers.a -l:particlesystem.render.a -l:render.basic.a -l:render.glsl.a -l:render.gravity_lines.a -l:render.opengl.a -l:render.text.a -l:selectors.a -l:sound.rtaudio.a -l:string.a -l:system.a -l:texture.a
1 change: 1 addition & 0 deletions programs/launcher/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -154,6 +154,7 @@ if(UNIX)
${VSXU_GFX_LIB_LIBS}
${AUDIO_LIBRARIES}
rt

)
endif(UNIX)

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4 changes: 2 additions & 2 deletions programs/player/src/player_overlay.h
Original file line number Diff line number Diff line change
Expand Up @@ -265,7 +265,7 @@ class vsx_overlay {
"RAM usage (total):\n"
,
"ascii",
0.06
0.05
);
myf->print(
vsx_vector3<>(-0.1,0.4),
Expand All @@ -279,7 +279,7 @@ class vsx_overlay {
vsx::engine::audiovisual::state_manager::get()->get_meta_upcoming_visual_name() + "\n" +
vsx_string_helper::i2s( perf.memory_currently_used() ) + " MB\n"
,
0.06
0.05
);
break;
};
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Binary file modified share/gfx/vsxu_logo.dds
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