This plugin provides client-side integration for the CodePush service, allowing you to easily add a dynamic code update experience to your React Native apps.
The CodePush React Native API provides two primary mechanisms for discovering updates and dynamically applying them within your apps:
- Sync mode, which allows you to call a single method--presumably as part of mounting your app's root component or in response to a button click--that will automatically check for an update, download and apply it, while respecting the policies and metadata associated with each release (e.g. if the release is mandatory then it doesn't give the end-user the option to ignore it)
- Advanced mode, which provides a handful of "low-level" methods which give you complete control over the update experience, at the cost of added complexity.
When getting started using CodePush, we would recommended using the sync mode until you discover that it doesn't suit your needs. That said, if you have a user scenario that isn't currently covered well by sync, please let us know since that would be valuable feedback.
NOTE: We don't currently have support for an "automatic mode" which provides a "code-free" experience to adding in dynamic update discovery and acquisition. If that would be valuable to you, please let us know.
- iOS
- Coming soon: Android (Try it out on this branch)
A React Native application's assets (JavaScript code and other resources) are traditionally bundled up as a .jsbundle
file which is loaded from the application installation location on the target device during runtime. After you submit an update to the store, the user downloads the update, and those assets will be replaced with the new assets.
CodePush is here to simplify this process by allowing you to instantly update your application's assets without having to submit a new update to the store. We do this by allowing you to upload and manage your React Native app bundles on our CodePush server. In the application, we check for the presence of updated bundles on the server. If they are available, we will install and persist them to the internal storage of the device. If a new bundle is installed, the application will reload from the updated package location.
Acquire the React Native CodePush plugin by running the following command within your app's root directory:
npm install --save react-native-code-push
Once you've acquired the CodePush plugin, you need to integrate it into the Xcode project of your React Native app. To do this, take the following steps:
-
Open your app's Xcode project
-
Find the
CodePush.xcodeproj
file witin thenode_modules/react-native-code-push
directory, and drag it into theLibraries
node in Xcode -
Select the project node in Xcode and select the "Build Phases" tab of your project configuration.
-
Drag
libCodePush.a
fromLibraries/CodePush.xcodeproj/Products
into the "Link Binary With Libraries" secton of your project's "Build Phases" configuration. -
Under the "Build Settings" tab of your project configuration, find the "Header Search Paths" section and edit the value. Add a new value,
$(SRCROOT)/../node_modules/react-native-code-push
and select "recursive" in the dropdown.
Once your Xcode project has been setup to build/link the CodePush plugin, you need to configure your app to consult CodePush for the location of your JS bundle, since it will "take control" of managing the current and all future versions. To do this, perform the following steps:
-
Open up the
AppDelegate.m
file, and add an import statement for the CodePush headers:#import "CodePush.h"
-
Find the following line of code, which loads your JS Bundle from the packager's dev server:
jsCodeLocation = [NSURL URLWithString:@"http://localhost:8081/index.ios.bundle?platform=ios&dev=true"];
-
Replace it with this line:
jsCodeLocation = [CodePush getBundleUrl];
This change configures your app to always load the most recent version of your app's JS bundle. On the initial launch, this will correspond to the file that was compiled with the app. However, after an update has been pushed via CodePush, this will return the location of the most recently applied update.
To let the CodePush runtime know which deployment it should query for updates against, perform the following steps:
- Open your app's
Info.plist
and add a newCodePushDeploymentKey
entry, whose value is the key of the deployment you want to configure this app against (e.g. the Staging deployment for FooBar app) - In your app's
Info.plist
make sure yourCFBundleShortVersionString
value is a valid semver version (e.g. 1.0.0 not 1.0)
With the CodePush plugin downloaded and linked, and your app asking CodePush where to get the right JS bundle from, the only thing left is to add the neccessary code to your app to control the following:
- When (and how often) to check for an update? (e.g. app start, in response to clicking a button in a settings page, periodically at some fixed interval)
- When an update is available, how to present it to the end-user?
The simplest way to do this is to perform the following in your app's root component:
-
Import the JavaScript module for CodePush:
var CodePush = require("react-native-code-push")
-
Call the
sync
method from within thecomponentDidMount
lifecycle event, to initiate a background update on each app start:CodePush.sync();
If an update is available, a dialog will be displayed to the user asking them if they would like to install it. If the update was marked as mandatory, then the dialog will
omit the option to decline installation. The sync
method takes a handful of options to customize this experience, so refer to its API reference if you'd like to tweak its default behavior.
Once your app has been configured and distributed to your users, and you've made some JS changes, it's time to release it to them instantly! To do this, run the following steps:
- Execute
react-native bundle
in order to generate the JS bundle for your app. - Execute
code-push release <appName> <deploymentName> ./ios/main.jsbundle <appVersion>
in order to publish the generated JS bundle to the server (assuming your CWD is the root directory of your React Native app).
And that's it! For more information regarding the CodePush API, including the various options you can pass to the sync
method, refer to the reference section below.
When you require the react-native-code-push
module, that object provides the following methods directly on it:
- checkForUpdate: Queries the CodePush service for an update against the configured deployment. This method returns a promise which resolves to a
RemotePackage
that can be subsequently downloaded. - getCurrentPackage: Gets information about the currently applied package (e.g. description, installation time)
- notifyApplicationReady: Notifies the CodePush runtime that an applied update is considered successful. This is an optional API, but is useful when you want to expicitly enable "rollback protection" in the event that an exception occurs in any code that you've deployed to production
- sync: Allows checking for an update, downloading it and applying it, all with a single call. Unless you need custom UI and/or behavior, we recommend most developers to use this method when integrating CodePush into their apps
codePush.checkForUpdate(): Promise<RemotePackage>;
Queries the CodePush service for an update against the configured deployment. This method returns a promise which resolves to a RemotePackage
that can be subsequently downloaded.
checkForUpdate
returns a Promise that resolves to one of two values:
null
if there is no update available- A
RemotePackage
instance that represents an available update that can be downloaded
Example Usage:
codePush.checkForUpdate().then((update) => {
if (!update) {
console.log("The app is up to date!");
} else {
console.log("An update is available! Should we download it?");
}
});
codePush.getCurrentPackage(): Promise<LocalPackage>;
Gets information about the currently applied package (e.g. description, installation time).
This method returns a Promise that resolves with the LocalPackage
instance that represents the running update. This API is only useful for advanced scenarios, and so many devs won't need to concern themselves with it.
codePush.notifyApplicationReady(): Promise<void>;
Notifies the CodePush runtime that an update is considered successful, and therefore, a rollback isn't neccessary. Calling this function is required whenever the rollbackTimeout
parameter is specified when calling either LocalPackage.apply
or sync
. If you specify a rollbackTimeout
, and don't call notifyApplicationReady
, the CodePush runtime will assume that the applied update has failed and roll back to the previous version.
If the rollbackTimeout
parameter was not specified, the CodePush runtime will not enforce any automatic rollback behavior, and therefore, calling this function is not required and will result in a no-op.
codePush.sync(options: Object): Promise<Number>;
Provides a simple option for checking for an update, displaying a notification to the user, downloading it and then applying it, all while also respecting the policy that your release was published with. This method effectively composes together the "advanced mode" APIs for you, so that you don't need to handle any of the following scenarios yourself:
- Checking for an update and displaying a standard confirmation dialog asking if they would like to install it
- Automatically ignoring updates which have previously failed to apply (due to automatic rollback), and therefore, likely don't make sense trying to apply again (let's blacklist them!)
- Looking to see whether an available update is mandatory, and if so, don't give the end-user the choice to ignore it
- Displaying the description of an update to the end-user as part of the install confirmation experience
If you want to pivot whether you check and/or download an available update based on the end-user's device battery level, network conditions, etc. then simply wrap the call to sync
in a condition that ensures you only call it when desired.
The method accepts an options object that allows you to customize numerous aspects of the default behavior, all of which provide sensible values by default:
- appendReleaseDescription (Boolean) - Indicates whether you would like to append the description of an available release to the notification message which is displayed to the end-user. Defaults to
false
. - descriptionPrefix (String) - Indicates the string you would like to prefix the release description with, if any, when displaying the update notification to the end-user. Defaults to
" Description: "
- ignoreFailedUpdates (Boolean) - Indicates whether you would like to automatically ignored updates which are available, but have been previously attemped to install, but failed. Defaults to
true
. - mandatoryContinueButtonLabel (String) - The text to use for the button the end-user must press in order to install a mandatory update. Defaults to
"Continue"
. - mandatoryUpdateMessage (String) - The text used as the body of an update notification, when the update is specified as mandatory. Defaults to
"An update is available that must be installed."
. - optionalIgnoreButtonLabel (String) - The text to use for the button the end-user can press in order to ignore an optional update that is available. Defaults to
"Ignore"
. - optionalInstallButtonLabel (String) - The text to use for the button the end-user can press in order to install an optional update. Defaults to
"Install"
. - optionalUpdateMessage (String) - The text used as the body of an update notification, when the update is optional. Defaults to
"An update is available. Would you like to install it?"
. - rollbackTimeout (String) - The number of seconds that you want the runtime to wait after an update has been applied before considering it failed and rolling it back. Defaults to
0
, which disabled rollback protection. - updateTitle (String) - The text used as the header of an update notification that is displayed to the end-user. Defaults to
"Update available"
.
The method returns a Promise
that is resolved to a SyncStatus
integer code, which indicates why the sync
call succeeded. This code can be one of the following values:
- CodePush.SyncStatus.UP_TO_DATE (0) - The app doesn't have an available update.
- CodePush.SyncStatus.UPDATE_IGNORED (1) - The app has an optional update, that the user chose to ignore.
- CodePush.SyncStatus.UPDATE_APPLIED (2) - The app had an optional or mandatory update that was successfully downloaded and is about to be applied. If your app needs to do any data persistence/migration before restarting, this is the time to do it.
If the update check and/or the subseqeuent download fails for any reason, the Promise
object returned by sync
will be rejected with the reason.
Example Usage:
codePush.sync()
.then((status) => {
if (status == codePush.SyncStatus.UPDATE_APPLIED) {
// Do any neccessary work here before the app
// is restarted in order to apply the update
}
})
.catch((reason) => {
// Do something with the failure
});
The sync
method can be called anywhere you'd like to check for an update. That could be in the componentWillMount
lifecycle event of your root component, the onPress handler of a <TouchableHighlight>
component, in the callback of a periodic timer, or whatever else makes sense for your needs. Just like the checkForUpdate
method, it will perform the network request to check for an update in the background, so it won't impact your UI thread and/or JavaScript thread's responsiveness.
The checkForUpdate
and getCurrentPackage
methods return promises, that when resolved, provide acces to "package" objects. The package represents your code update as well as any extra metadata (e.g. description, mandatory). The CodePush API has the distinction between the following types of packages:
- LocalPackage: Represents a locally available package that either representing the currently running code or an update that hasn't been applied yet
- RemotePackage: Represents a remotely available package that provides an update to the app, and can be downloaded
Contains details about an update package that has been downloaded locally or already applied (currently installed package). You can get a reference to an instance of this object either by calling the module-level getCurrentPackage
method, or as the value of the promise returned by the download
method of a RemotePackage.
- appVersion: The native version of the application this package update is intended for. (String)
- deploymentKey: Deployment key of the package. (String) This is the same value that you added to your
Info.plst
file. - description: Package description. (String) This is the same value that you specified in the CLI when you released the update
- failedApply: Indicates whether this package instance had been previously applied but was rolled back. (Boolean) The
sync
method will automatically ignore updates which have previously failed, so you only need to worry about this property if usingcheckForUpdate
. - label: Package label. (String)
- isMandatory: Flag indicating if the update is mandatory. (Boolean) This is the value that you specified in the CLI when you released the update
- packageHash: The hash value of the package. (String)
- packageSize: The size of the package, in bytes. (Number)
- isFirstRun: Flag indicating whether this is the first time the package has been run after being applied. (Boolean) This is useful for determining whether you would like to show a "What's New?" UI to the end-user after applying an update.
- apply(rollbackTimeout: Number = 0, restartImmediately: Boolean = true): Promise<void>: Applies this package to the application by unzipping its contents (e.g. the JS bundle) and saving it to the location on disk where the runtime expects to find the latest version of the app. If the
restartImmediately
parameter is set tofalse
, the apply will complete, but it won't take effect until the next time that the app is restarted. Otherwise, the app will be immediately restarted after performing the apply, so that the end-user sees the changes.
If a value greater than zero is provided to therollbackTimeout
parameter, the application will wait for thenotifyApplicationReady
method to be called for the given number of milliseconds.
Note: The "rollback timer" doesn't start until the update has actually become active. If you pass a truthy value to therestartImmediately
parameter, then the rollback timer will also start immediately. However, if you pass a falsey value, then the rollback timer will start the next time the app starts, not at the point that you calledapply
.
Contains details about an update package that is available for download. You get a reference to an instance this object by calling the checkForUpdate
method when an update is available. If you are using the sync
API, you don't need to worry about the RemotePackage
, since it will handle the download and application process automatically for you.
The RemotePackage
inherits all of the same properties as the LocalPackage
, but includes one additional one:
- downloadUrl: The URL at which the package is available for download. (String). This property is only needed for advanced usage, since the
download
method will automatically handle the acquisition of updates for you.
- download(progressHandler?: Function): Promise: Downloads the package update from the CodePush service. If a
progressHandler
is specified, it will be called periodically with aDownloadProgress
object ({ totalBytes: Number, receivedBytes: Number }
) that reports the progress of the download until the download completes. Returns a Promise that resolves with theLocalPackage
.
- Clone this repository
- From the root of this project, run
npm install
cd
intoExamples/CodePushDemoApp
- From this demo app folder, run
npm install
- Open
Info.plist
and fill in the value for CodePushDeploymentKey - Run
npm start
to launch the packager - Open
CodePushDemoApp.xcodeproj
in Xcode - Launch the project
- Open
CodePushDemoApp.xcodeproj
in Xcode - Navigate to the test explorer (small grey diamond near top left)
- Click on the 'play' button next to CodePushDemoAppTests
- After the tests are completed, green ticks should appear next to the test cases to indicate success