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fixing humanoids and undead being pickpocketable when they shouldnt be #2729

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3 changes: 1 addition & 2 deletions src/game/Spells/Spell.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6692,8 +6692,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (!target || target->GetOwnerGuid().IsPlayer())
return SPELL_FAILED_BAD_TARGETS;

if (!target->GetCreatureInfo()->pickpocket_loot_id &&
!(target->GetCreatureTypeMask() & CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD))
if (!target->GetCreatureInfo()->pickpocket_loot_id)
return SPELL_FAILED_TARGET_NO_POCKETS;

break;
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