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Fix dungeon reset exploit when switching leader.
1. A enters dungeon. 2. B enters dungeon. 3. A invites B to group. 4. A promotes B to leader. 5. A relogs. 6. A finds himself in B's instance but at his old position on the map.
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Original file line number | Diff line number | Diff line change |
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DROP PROCEDURE IF EXISTS add_migration; | ||
DELIMITER ?? | ||
CREATE PROCEDURE `add_migration`() | ||
BEGIN | ||
DECLARE v INT DEFAULT 1; | ||
SET v = (SELECT COUNT(*) FROM `migrations` WHERE `id`='20241002031703'); | ||
IF v = 0 THEN | ||
INSERT INTO `migrations` VALUES ('20241002031703'); | ||
-- Add your query below. | ||
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-- Add instance id player logged out inside of to characters table to prevent exploits. | ||
ALTER TABLE `characters` | ||
ADD COLUMN `instance_id` INT(11) UNSIGNED NOT NULL DEFAULT '0' AFTER `map`; | ||
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-- End of migration. | ||
END IF; | ||
END?? | ||
DELIMITER ; | ||
CALL add_migration(); | ||
DROP PROCEDURE IF EXISTS add_migration; |
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