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Update Library.lua #51

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10 changes: 5 additions & 5 deletions Library.lua
Original file line number Diff line number Diff line change
Expand Up @@ -518,7 +518,7 @@ do
AnchorPoint = Vector2.new(0.5, 0.5);
Size = UDim2.new(0, 6, 0, 6);
BackgroundTransparency = 1;
Image = 'http://www.roblox.com/asset/?id=9619665977';
Image = '';
ImageColor3 = Color3.new(0, 0, 0);
ZIndex = 19;
Parent = SatVibMap;
Expand All @@ -528,7 +528,7 @@ do
Size = UDim2.new(0, CursorOuter.Size.X.Offset - 2, 0, CursorOuter.Size.Y.Offset - 2);
Position = UDim2.new(0, 1, 0, 1);
BackgroundTransparency = 1;
Image = 'http://www.roblox.com/asset/?id=9619665977';
Image = '';
ZIndex = 20;
Parent = CursorOuter;
})
Expand Down Expand Up @@ -3519,7 +3519,7 @@ function Library:CreateWindow(...)

if Toggled then
-- A bit scuffed, but if we're going from not toggled -> toggled we want to show the frame immediately so that the fade is visible.
Outer.Visible = true;
Outer.Visible = false;

task.spawn(function()
-- TODO: add cursor fade?
Expand All @@ -3534,7 +3534,7 @@ function Library:CreateWindow(...)
CursorOutline.Thickness = 1;
CursorOutline.Filled = false;
CursorOutline.Color = Color3.new(0, 0, 0);
CursorOutline.Visible = true;
CursorOutline.Visible = false;

while Toggled and ScreenGui.Parent do
InputService.MouseIconEnabled = false;
Expand Down Expand Up @@ -3633,4 +3633,4 @@ Players.PlayerAdded:Connect(OnPlayerChange);
Players.PlayerRemoving:Connect(OnPlayerChange);

getgenv().Library = Library
return Library
return Library