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Fix out of range mesh when assigning variant userData (google#3195)
* Quick fix to make sure the mesh index is valid when assigning variant info to userData on model load * VariantMaterialLoaderPlugin afterRoot refactor to avoid looping over the primitives when traversing single mesh and avoid out-of-bounds errors * Remove ts-ignore from VariantMaterialLoaderPlugin.mappingsArrayToTable definition * Added Some tests for the fix * Adding new glb asset to tests single mesh with primitive and variants edge case * Remove duplicated test
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