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bisector v 0.1

are you a true samurai?

Done in two days, for the 2015 january monthly Kivy contest. I practiced new techniques, like importing and modifying a mesh, with various animations, and image rotations. I also included a self-made sound track.

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Windows binary: bisector.zip

The idea

One of the first tutorial I give to students has always been a bisection application where the player must find a number between 0 and 999. It was done in console mode, in C or Delphi (Pascal Object). The application also used a color system to indicate how far off the cut was from the target number.

This particular app follows different rules, because after some playtests, it became obvious that not much is going on, and you need some luck to score a 7, with big numbers. Mostly likely you need 14 tries and that can be a bit too much. Also, since we're in the touch device era, it made sense to propose something more dynamic than typing a number on a console.

Therefore, I reduced the range to 0-99, and added levels. This also made the scoring system really straightforward to implement. Just level * 10 + katanas left. And about katanas... well katanas and samurais are cool. =P

Last word

Try to enjoy the game (despite the weird music lol). It's gonna get published on Google Playstore for Android devices very soon. Most likely I will need to change the orientation of the window and account for different screen sizes... and that's some more work left.

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