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Allows credits to be claimed from recycling furnaces (plus access locking them) #37130
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Allows credits to be claimed from recycling furnaces (plus access locking them) #37130
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this should require a janitor ID, or else janitors will see all of their labors go to some greyshit |
Seconding the janitor ID proposal |
added a way for janitors to lock it to themselves now |
and if people dont like that i guess it could be hackable or something |
i was debating making emags override it yea |
I'm sure there's a few cases where you can just loop a crafting recipe to perpetually recycle it generate cash from nothing. Not saying that economics matter but that's pretty dumb. If disposals let you actually get rid of trash by shipping it out, and you didn't get both the materials AND the cash back, that'd make more sense to me. |
good stuff to consider, made it so that even stack products of recycled sheets can no longer be claimed again for cash at all |
[content]
What this does
enables this process
also gives wood, plastic and cardboard values for this, at half the value of metal.
adds an option on smelting consoles to lock them to an ID's access, or unlock all access if there's already some. this only applies to claiming credits.
Why it's good
lets greytide make a tiny bit of extra cash on the side (not much though, as something with 50 sheets of metal worth of mats just gives 10 bucks back, with everything else new only giving back 5 for this amount)
allows the odd virtuous miner to let vox or space hobos or whatever claim them too
How it was tested
toolboxes in it, then adding sheet stacks as an exception to this credit counting to stop infinite money shenanigans.
inserting a janitor access ID, locking it with it, then inserting a blank id, then ejecting it, then unlocking it again with the janitor ID
Changelog
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