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# Conflicts: # README.md
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@@ -29,7 +29,7 @@ Vega Strike is a Space Flight Simulator that allows a player to explore, trade, | |
- Sound effects that make starships roar as they pass and zap as they die | ||
- Bolt weapons with glowing lighting effects | ||
- Cloaking that renders a ship partially/fully invisible | ||
- Customizable fully working HUD with targeting displays, etc | ||
- Customizable fully working HUD with targetting displays, etc | ||
- Customizable Alien Race logos that will change on all starships by editing TerranPriA.bmp and TechPriA.bmp | ||
- Intelligent, Programmable AI | ||
- Encounter epic battles happening in many systems | ||
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@@ -123,6 +123,21 @@ If you encounter any issues while playing, please create an issue with the Vega | |
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## Compiling Vegastrike | ||
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## Saving some space while downloading | ||
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The Vega Strike Engine Source repository contains a lot of history not all of which is relevant to current developers if they want to quickly download and build something. | ||
By default, the full clone will download over 800 MB of data. There are several options to minimize this: | ||
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1. Download a compressed copy of the source from the release | ||
2. Download a master.zip from GitHub | ||
3. Do a shallow clone using the following: | ||
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```bash | ||
$ git clone [email protected]:vegastrike/Vega-Strike-Engine-Source.git --shallow-since=2023-09-27 | ||
``` | ||
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This will produce a significantly smaller download - in the order of 22-30 MB; well over a 10x reduction. | ||
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### Compiling On Linux | ||
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1. Install the development dependencies: | ||
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@@ -340,12 +355,12 @@ If you wish to transfer command to another starship, simply press '[' to switch | |
- `Y` - Match speed | ||
- `T` - Target | ||
- `P` - Target nearest to center of screen | ||
- `N` - Cycle through "significant" objects as your target / destination, such as planets and stations | ||
- `N` - Target enemy targetting you | ||
- `Shift-T` - Target enemies for your turret | ||
- `M` - Change active missile | ||
- `G` - Change active gun | ||
- `V` - Switch targeting computer mode to navigation mode and then view mode | ||
- `W` - Switch left targeting cpu | ||
- `V` - Switch targetting computer mode to navigation mode and then view mode | ||
- `W` - Switch left targetting cpu | ||
- `Shift-W` - Shift weapons computer mode to damage mode | ||
- `;` - Respawn (Use after death to recreate your starship) | ||
- `[` - switch ships in battle (use to control allies) | ||
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@@ -398,7 +413,7 @@ You must begin the flight group tag as above, and terminate it after all of your | |
<flightgroup name="blue" faction="confed" type="nova" ainame="default" waves="8" nr_ships="3"> | ||
``` | ||
The name will be used later for targeting and offset purposes. The faction is a faction listed in factions.xml (should be self-explanatory) 0 is neutral 1 is happy -1 is mad | ||
The name will be used later for targetting and offset purposes. The faction is a faction listed in factions.xml (should be self-explanatory) 0 is neutral 1 is happy -1 is mad | ||
Currently, confed and aera are the two active factions. AI must be default in this version as no other AI scripts are yet written. (Note by Stephen G. Tuggy 2025-01-13: Is this still accurate?) nr_ships indicates how many starships will be in this flight squadron. | ||
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@@ -569,7 +584,7 @@ Step 5 | |
There is a ship list either in the game files or on the internet, check that out for some good models. (remember: add .stock or .milspec on the end!!!! (milspec is only on some specialised ships)) Finally, save the file as before. | ||
This guide was created by Munno 2010-10-08 | ||
and last updated by Stephen G. Tuggy 2025-01-13 | ||
and last updated by Stephen G. Tuggy 2025-01-14 | ||
## Vega Strike Information | ||
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