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Add getEyeIndex vertex API (google#7822)
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bejado authored May 3, 2024
1 parent 10ff1ee commit af92a1f
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1 change: 1 addition & 0 deletions NEW_RELEASE_NOTES.md
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Expand Up @@ -8,4 +8,5 @@ appropriate header in [RELEASE_NOTES.md](./RELEASE_NOTES.md).

## Release notes for next branch cut
- filagui: Fix regression which broke WebGL
- Add `getEyeIndex` vertex API
- ios: Remove bitcode from iOS builds
4 changes: 2 additions & 2 deletions docs/Filament.html
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<p>


For the specular term, \(f_m\) is a mirror BRDF that can be modeled with the Fresnel law, noted \(F\) in the Cook-Torrance approximation of the microfacet model integration:
For the specular term, \(f_r\) is a mirror BRDF that can be modeled with the Fresnel law, noted \(F\) in the Cook-Torrance approximation of the microfacet model integration:

</p><p>

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<span class="line"> <span class="hljs-comment">// perceptually linear roughness to roughness (see parameterization)</span></span>
<span class="line"> <span class="hljs-type">float</span> roughness = perceptualRoughness * perceptualRoughness;</span>
<span class="line"></span>
<span class="line"> <span class="hljs-type">float</span> D = D_GGX(NoH, a);</span>
<span class="line"> <span class="hljs-type">float</span> D = D_GGX(NoH, roughness);</span>
<span class="line"> <span class="hljs-type">vec3</span> F = F_Schlick(LoH, f0);</span>
<span class="line"> <span class="hljs-type">float</span> V = V_SmithGGXCorrelated(NoV, NoL, roughness);</span>
<span class="line"></span>
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