This repository contains example code, in the form of games, which demonstrate key concepts of Sawtooth Lake.
The documentation for Sawtooth Lake is available at:
Sawtooth Battleship contains two components:
- A transaction family, sawtooth_battleship, which implements game rules
- A client, battleship, and client-side library code
To use the sawtooth_battleship transaction family, it must be added to the list of transaction families in txnvalidator.js (e.g.):
Don't forget to add the comma
"TransactionFamilies" : [
"ledger.transaction.integer_key",
"sawtooth_battleship"
],
txnvalidator must be able to find the sawtooth_battleship transaction family implementation, which can be done by adding this repository directory to the PYTHONPATH environment variable.
The battleship client has several subcommands (create, init, list, show, fire) which will be covered briefly here.
To start using battleship, first run 'battleship init' with the option --username parameter:
$ ./bin/battleship init --username=bob
set username: bob
writing file: /home/vagrant/.sawtooth/keys/bob.wif
writing file: /home/vagrant/.sawtooth/keys/bob.addr
Create a new game with the optional --ships parameter, if --ships is not specified each board has the default ships.
$ ./bin/battleship create game000 --ships 'S DD BBBB AAAAA BBBB S DD BBBB'
Remember that the validation happens asynchronously and so you may have to wait for the subsequent command. To cause the client to wait until the validation has happened pass the --wait parameter.
Then join the game:
$ ./bin/battleship join game000
If you want to see all the games and who has joined them:
$ ./bin/battleship list
GAME PLAYER 1 PLAYER 2 STATE
game000 1P9VuLmTbkUDe95 NEW
game001 NEW
game002 NEW
Then show the game state (Your secret board will be different, as it is randomly generated):
$ ./bin/battleship show game000
GAME: : game000
PLAYER 1 : 1P9VuLmTbkUDe95j5SAxS2g91vc2aAMRm4
PLAYER 2 :
STATE : NEW
Target Board
---------------------------------
A B C D E F G H I J
1
2
3
4
5
6
7
8
9
10
Secret Board
---------------------------------
A B C D E F G H I J
1
2
3 B B B B
4 D
5 D
6 A A A A A
7 B B B B B
8 D B S
9 D S B
10 B
Once a game partner has joined the game, you can fire on their ships.
$ ./bin/battleship fire game000 E 4
If you show the game state again, it will show the pending shot that will be revealed when your partner plays.
Target Board
---------------------------------
A B C D E F G H I J
1
2
3
4 *
5
6
7
8
9
10
After your partner plays and you show the game state, your target board will show the hit or miss. Hits are shown with an 'X', while misses are shown with a '.'
Target Board
---------------------------------
A B C D E F G H I J
1
2
3
4 X
5
6
7
8
9
10
Sawtooth Tac Toe contains two components:
- A transaction family, sawtooth_xo, which implements game rules
- A client, xo, and client-side library code
The primary purpose of this game is to provide a simple transaction family implementation which demonstrates the APIs available in sawtooth-core.
To use the sawtooth_xo transaction family, it must be added to the list of transaction families in txnvalidator.js:
"TransactionFamilies" : [
"sawtooth_xo"
],
txnvalidator must be able to find the sawtooth_xo transaction family implementation, which can be done by adding this repository directory to the PYTHONPATH environment variable.
The xo client has several subcommands (create, init, list, show, take) which will be covered briefly here.
To start using xo, first run 'xo init' with the option --username parameter:
$ ./bin/xo init --username=bob
set username: bob
writing file: /home/vagrant/.sawtooth/keys/bob.wif
writing file: /home/vagrant/.sawtooth/keys/bob.addr
The init subcommand can be re-used to switch to a new user (for example, if you want to switch between two players locally). A key will only be generated if it does not already exist.
The default URL is 'http://localhost:8800'. If you are connecting to a different validator, edit $HOME/.sawtooth/xo.cfg (which was created by the init command).
To create a game:
$ ./bin/xo create game000
To view the list of current games:
$ ./bin/xo list
GAME PLAYER 1 PLAYER 2 BOARD STATE
game000 1AmEGiWz3gdbcY2 1PpMLcLt4Wgf1uU XO------- P1-NEXT
Note that it may take time for a new game to appear in the list, since the transaction to create a new game is asynchronous. This applies to both create and take.
To 'take a space' in game000:
$ ./bin/xo take game000 1
This takes space 1 in game 000. Spaces are numbered like:
1 | 2 | 3
---|---|---
4 | 5 | 6
---|---|---
7 | 8 | 9
You can use the show subcommand to view the board:
$ ./bin/xo show game000
GAME: : game000
PLAYER 1 : 16hfGNPcyrQ3UqAC1jQS6wthGEeryGxHaR
PLAYER 2 :
STATE : P2-NEXT
X | |
---|---|---
| |
---|---|---
| |
You can use the help option to get usage for xo; for example, "xo create -h".
You can turn up the verbosity of the command (which enables logging output to the console) by adding -v or -vv. -v enables INFO-level messages and -vv enables DEBUG-level messages.
seg is a game about guessing the balances of Ethereum addresses. While it isn't really fun... it does show how to integrate an Ethereum client into a transaction family (thus using Ethereum as a source of record for some data).
rps is a very basic multiplayer rock paper scissors implementation. All players will be playing against the creator of the game.
Currently anybody can join the game until all player slots are filled.
Game state is stored plainly into the blockchain. This means that everybody can see the hands that are played even before the round as ended.
Thoughts for improvements; multiple rounds, keep hands secret until every player has send in his hand, play against the computer, create game for specific players only.
Contributions welcome!
To make your own game, first read: http://intelledger.github.io/txn_family_tutorial.html.
Sawtooth Battleship
- Display hits and misses on your secret board.
- Making your own ship placement. The ship placement is currently done for you.
- Changing the size of the board at create time.