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added foldable outputs to readme
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amock committed Jan 2, 2025
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Expand Up @@ -74,6 +74,60 @@ reconstruction call in your build directory:
bin/lvr2_reconstruct ../dat/scan.pts
```

<details>
<summary>Output:</summary>

```bash
/\
/ \ ## ## ## ####### ######
/ \ ## ## ## ## ## ## ##
/ \ ## ## ## ## ## ##
/________\ ## ## ## ## ## ##
/\ /\ ## ## ## ####### ##
/ \ / \ ## ## ## ## ## ##
/ \ / \ ## #### ## ## ##
/ \ / \ ########## ## ## ## ##########
/________\/________\

##### Program options:
##### Transform input data : NO
##### Voxelsize : 10
##### Number of threads : 16
##### Point cloud manager : LVR2
##### Normal Estimation: : 0
##### Voxel decomposition: : PMC
##### Classifier: : GREY
##### Dump classification : NO
##### k_n : 10
##### k_i : 10
##### k_d : 5
##### Fill holes : NO
##### Remove DAs : NO
##### GPU normal estimation : OFF

[00:00:00 006] Autodetected the following attributes
[00:00:00 006] Color: 0
[00:00:00 006] Intensity: 1
[13:03:43:568][info ] [AdaptiveKSearchSurface] Dataset statistics:
[13:03:43:568][info ] [AdaptiveKSearchSurface] Num points: 289252
[13:03:43:568][info ] [AdaptiveKSearchSurface] kn, ki, kd: 10, 10, 5
[13:03:43:568][info ] [AdaptiveKSearchSurface] BB of points: [-851.281, -79.2388, 1.35899] - [1487.27, 327.931, 808.3]
[13:03:43:580][info ] [LVR2 Reconstruct] No flip point set, defaulting to (0,0,0)
[13:03:43:580][info ] [AdaptiveKSearchSurface] Initializing normal array...
[13:03:43:580][info ] [AdaptiveKSearchSurface] Estimating 289252 Surface Normals using 16 threads ...
[13:03:43:697][info ] [AdaptiveKSearchSurface] Interpolating 289252 Surface Normals using 16 threads ...
[13:03:43:741][info ] [AdaptiveKSearchSurface] Copying normals...
[13:03:43:743][info ] [LVR2 Reconstruct] Pointcloud loaded starting to reconstruct surfaces ...
[13:03:43:743][info ] [PointsetSurface] Creating grid
[13:03:43:868][info ] [LVR2 Reconstruct] Grid Cells: 30040
[13:03:43:915][info ] [LVR2 Reconstruct] Reconstructed mesh (vertices, faces): 20157, 36416)
[13:03:43:937][info ] [LVR2 Reconstruct] Saving mesh to triangle_mesh.ply.
[13:03:43:943][info ] [LVR2 Reconstruct] Saving mesh to triangle_mesh.obj.
[13:03:44:320][info ] [LVR2 Reconstruct] Program end.
```

</details>

in the root directory of the project. This will create a file called
“triangle_mesh.ply” which can be displayed using a mesh viewer of your choice.

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