Integrating the functionality to fully create a Reflexion City independently. #1850
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Test(s) Failed! Check 'Test Results' for details.
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Release
⚠️ Pattern '/home/runner/work/SEE/SEE/build-*.zip' does not match any files.
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Run editmode tests
Not able to find annotation point for failed test! Test trace: SEE.UI.Notification.ShowNotification:Error (string,string,single,bool) (at Assets/SEE/UI/Notification/ShowNotification.cs:117)
SEE.Game.City.SEECityEvolution/<StartEvolutionAsync>d__19:MoveNext () (at Assets/SEE/Game/City/SEECityEvolution.cs:224)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<SEE.Game.City.SEECityEvolution/<StartEvolutionAsync>d__19> (SEE.Game.City.SEECityEvolution/<StartEvolutionAsync>d__19&) (at ./Library/PackageCache/com.cysharp.unitask/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111)
SEE.Game.City.SEECityEvolution:StartEvolutionAsync ()
SEE.Game.City.SEECityEvolution:Start () (at Assets/SEE/Game/City/SEECityEvolution.cs:285)
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Artifacts
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SEE-StandaloneLinux64-83b8082b649a5df2441151abf98a813a801b8414.zip
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2.8 GB |
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SEE-StandaloneWindows64-83b8082b649a5df2441151abf98a813a801b8414.zip
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2.64 GB |
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Test results
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208 KB |
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