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Integrating the functionality to fully create a Reflexion City independently. #1849

Integrating the functionality to fully create a Reflexion City independently.

Integrating the functionality to fully create a Reflexion City independently. #1849

Triggered via pull request January 28, 2025 13:17
Status Failure
Total duration 22m 19s
Artifacts 1

main.yml

on: pull_request
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Ensure Conditions
Run static checks
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Run static checks
Setup build targets
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Setup build targets
Run GitScript checks
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Run GitScript checks
Run editmode tests
16m 21s
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Matrix: Create build
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1 error and 3 warnings
Run editmode tests
Test(s) Failed! Check 'Test Results' for details.
Run static checks
Found 1 bad patterns!
Setup build targets
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636
Run editmode tests
Not able to find annotation point for failed test! Test trace: SEE.UI.Notification.ShowNotification:Error (string,string,single,bool) (at Assets/SEE/UI/Notification/ShowNotification.cs:117) SEE.Game.City.SEECityEvolution/<StartEvolutionAsync>d__19:MoveNext () (at Assets/SEE/Game/City/SEECityEvolution.cs:224) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Start<SEE.Game.City.SEECityEvolution/<StartEvolutionAsync>d__19> (SEE.Game.City.SEECityEvolution/<StartEvolutionAsync>d__19&) (at ./Library/PackageCache/com.cysharp.unitask/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) SEE.Game.City.SEECityEvolution:StartEvolutionAsync () SEE.Game.City.SEECityEvolution:Start () (at Assets/SEE/Game/City/SEECityEvolution.cs:285)

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Test results
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