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MattGrayUL committed Aug 11, 2023
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6 changes: 3 additions & 3 deletions Packages/Tracking Preview/package.json
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{
"name": "com.ultraleap.tracking.preview",
"version": "6.10.0",
"version": "6.11.0",
"description": "Ultraleap Tracking Preview",
"displayName": "Ultraleap Tracking Preview",
"unity": "2020.3",
"unity": "2021.3",
"license": "Apache-2.0",
"dependencies": {
"com.ultraleap.tracking": "6.10.0",
"com.ultraleap.tracking": "6.11.0",
"com.unity.inputsystem": "1.5.0",
"com.unity.xr.interaction.toolkit": "2.3.1"
},
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4 changes: 1 addition & 3 deletions Packages/Tracking/CHANGELOG.md
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Expand Up @@ -6,7 +6,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0

[docs-website]: https://docs.ultraleap.com/unity-api/ "Ultraleap Docs"

## [NEXT] - xx/xx/xx
## [6.11.0] - 14/08/23

### Added
- (Physics Hands) Finger displacement values to each finger
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- Repeatedly opening scenes can cause memory use increase
- Currently the Ultraleap Hand Tracking feature for OpenXR requires the New and Legacy input systems to be enabled, to simultaneously use OpenXR and the Ultraleap Unity Plugin's features.
- The OpenXR Leap Provider does not currently support the `Confidence` hand property (and will return fixed values)
- If using OpenXR when using Unity 2020 and Ultraleap Tracking Plugin via .unitypackage, an error will appear on import relating to HandTrackingFeature. This has been fixed by Unity on Unity 2021
- A workaround is to right click on \ThirdParty\Ultraleap\Tracking\OpenXR\Runtime\Scripts\HandTrackingFeature.cs and select 'Reimport'
- After using Ultraleap OpenXR in Unity Editor, the tracking mode of device 0 will be set to HMD until the Unity Editor session ends. This can stop the testing of non-XR scenes until the Unity Editor is re-opened
- The OpenXR Leap Provider palm can be in unexpected position when using pre-1.4.3 OpenXR Layer. A workaround is to ensure you use 1.4.3 or newer - installed by the 5.12.0 or newer Tracking Service Installer
- Running both the Ultraleap XRHands Subsystem and another XRHands Subsystem at the same time causes unstable results. Only enable one at a time.
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4 changes: 2 additions & 2 deletions Packages/Tracking/package.json
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{
"name": "com.ultraleap.tracking",
"version": "6.10.0",
"version": "6.11.0",
"description": "Ultraleap's Unity Plugin enables the data produced by Ultraleap tracking hardware to be used by developers inside their Unity projects. It includes various utilities and prefabs that make it as easy as possible to design and use hand tracking in XR projects",
"displayName": "Ultraleap Tracking",
"unity": "2020.3",
"unity": "2021.3",
"license": "Apache-2.0",
"keywords": [
"ultraleap",
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5 changes: 1 addition & 4 deletions README.md
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Expand Up @@ -49,8 +49,7 @@ To use this plugin you will need the following:

1. The latest Ultraleap Hand Tracking Software. You can get this [here][developer-site-tracking-software].
2. An Ultraleap Hand Tracking Camera - follow setup process [here][developer-site-setup-camera].
3. Unity 2020.3 LTS or newer. UnityPlugin packages have been tested to work against 2020.3 LTS and 2021.3 LTS.
4. Windows® 10, 64-bit
3. Unity 2021.3 LTS or newer. UnityPlugin packages have been tested to work against 2021.3 LTS and 2022.3 LTS.
5. Follow one of the Installation workflows listed below.

**Please note:**
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- Enables the ability to easily retrofit Unity canvases for support of direct and/or indirect hand interaction.
- XR Controller Support
- Allows XR controller input to drive our hand data, and unlocks the ability to seamlessly swap between controller data and real hands.
- XR Interaction Toolkit Integration
- Provides support for Ultraleap hand data in Unity's XR Interaction Toolkit.
- Physics Hands
- Physically simulated hand interactions. A new way to interact with objects, without having the hand pass through colliders.
- Hand Aggregation
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