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Tag BSD License (modified) Travis

OGS-5

Quickstart option 1: binary download

  • Go to the GitHub release page
  • Download the appropriate archive (*.zip for Windows, *.tar.gz for Linux, *.dmg for macOS) and unpack it
  • You will find the ogs-binary inside the bin-folder
  • Optional: Download and unpack the Data Explorer for OGS-5 too
  • Download and unpack benchmark files

Quickstart option 2: build from source

Prerequisites

  • Install a compiler
    • Win: Download and install Visual Studio Community 2017, during installation select the workload Desktop Development with C++, uncheck everything else
    • Linux: Install the following packages: make and build-essential
    • macOS: Install Xcode from the AppStore and run the following in the command line: xcode-select --install
  • Install Git
  • Install CMake

Source code

Get the source code either by downloading as a zip-file or with Git:

git clone https://github.com/ufz/ogs5.git

Build

Then set-up a build directory, configure your build and compile the code:

cd [source-directory]
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release # Configures your build
cmake --build . --config Release    # Compiles the code

Further info

Quickstart: Run an OGS benchmark

Open a command prompt and run the following:

cd [benchmark-directory] # e.g. ogs5-benchmarks-master/H/Theis/GWF_Theis_2D
[path-to-ogs-exe-folder]/ogs [benchmark name] # e.g. ../../build/bin/ogs GWF_Theis_2d

Contributing: Using Git and GitHub

To implement new features, every developer

  1. forks this repository to have their own repo
  2. creates a branch from master and implement their stuff
  3. pushes the local branch to its GitHub repository
  4. makes a pull request from its GitHub repository to the master branch in the ufz/ogs5 repository