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Comments to specify which todos are which
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ss4030 authored Jan 4, 2018
1 parent 6629b37 commit e228916
Showing 1 changed file with 56 additions and 8 deletions.
64 changes: 56 additions & 8 deletions Programming/2018/starter/canvas.js
Original file line number Diff line number Diff line change
@@ -1,3 +1,5 @@
// Please look at website for what to do next

/*------------------------- Variables ----------------------------------------*/
// We need these variables throughout the file, that's why we declare them here!
let petImage;
Expand Down Expand Up @@ -36,8 +38,12 @@ let R_KEY = 82;

// We load any images we want to use here
function preload() {

// TODO #0 - CUSTOMIZE YOUR GAME

// If you want to use other images, put them in the images folder
// and change the panda.png part to be the image file name

petImage = loadImage("images/animal/panda.png");
foodImage = loadImage("images/food/bamboo.png");
}
Expand All @@ -48,9 +54,13 @@ function setup() {
}

function draw() {


// TODO #0 - CUSTOMIZE YOUR GAME

// Draw a lightblue background
background("lightblue");
// TODO (slide 12): Draw the panda image. Remove me when you are doing draw pet!
//***** TUTORIAL TODO #1 ***** (slide 12): Draw the panda image.

// Draw how much life is left on the top left corner
displayLife();
Expand All @@ -68,27 +78,61 @@ function draw() {
goRight();
}

// TODO

// TODO #4: draw()



// TODO #6: draw()



// TODO #7: draw()



// TODO #8: draw()




// BONUS TODO #2 - ask a volunteer for more information

// BONUS TODO #3 - ask a volunteer for more information




}

function goUp() {
// TODO (slide 15)
// ****** TUTORIAL TODO #2 ******
}

// TODO #1-3: goDown(), goRight(), goLeft()

function goDown() {
// TODO

// TODO #1

}

function goLeft() {
// TODO

// TODO #2

}

function goRight() {
// TODO

// TODO #3

}

function isGameOver() {
// TODO

// BONUS TODO #1 - ask a volunteer for more information

}

// When mouse is clicked, we want to draw the food where we click
Expand All @@ -97,7 +141,11 @@ function mousePressed() {
if (isGameOver() === false) {
// We have food now!
foodAvailable = true;
// TODO make food appear where mouse is pressed


// TODO #5: mousePressed(): Goal is to make food appear where mouse is pressed


}
}

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