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Avoid overwriting the file manually (#298)
Build #238: Commit 2642118 pushed by uRyanxD
March 4, 2025 23:55 3m 11s master
March 4, 2025 23:55 3m 11s
March 3, 2025 23:23 3m 59s
Rewrite the tick loop system (#295)
Build #236: Commit aed9a77 pushed by uRyanxD
February 18, 2025 19:41 3m 12s master
February 18, 2025 19:41 3m 12s
Remove unnecessary fix (#294)
Build #235: Commit d94bdb0 pushed by uRyanxD
February 16, 2025 23:18 3m 35s master
February 16, 2025 23:18 3m 35s
Fix player head height (#292)
Build #234: Commit a88a3cd pushed by uRyanxD
February 14, 2025 17:08 3m 12s master
February 14, 2025 17:08 3m 12s
February 9, 2025 17:45 3m 4s
Fix entities going out of sight (#286)
Build #232: Commit 553f945 pushed by uRyanxD
February 9, 2025 17:00 3m 57s master
February 9, 2025 17:00 3m 57s
Add additional catch to handle NPE on usercache loading (#273)
Build #231: Commit dfdbd53 pushed by uRyanxD
January 3, 2025 04:37 3m 9s master
January 3, 2025 04:37 3m 9s
Backport fix for \n not working in configurable messages (#272)
Build #230: Commit 0bea332 pushed by uRyanxD
January 3, 2025 03:22 3m 11s master
January 3, 2025 03:22 3m 11s
Don't call PlayerChunkUnloadEvent if bukkitChunk is null (#271)
Build #229: Commit 1c12d3b pushed by uRyanxD
December 28, 2024 18:26 3m 53s master
December 28, 2024 18:26 3m 53s
Update Paper submodule to point to archive repository (#270)
Build #228: Commit e6662c1 pushed by uRyanxD
December 16, 2024 22:12 3m 32s master
December 16, 2024 22:12 3m 32s
Minor tweaks to the modern tick loop (#269)
Build #227: Commit 6dea663 pushed by uRyanxD
December 11, 2024 21:59 3m 19s master
December 11, 2024 21:59 3m 19s
Remove redundant code (#267)
Build #226: Commit 78dff9f pushed by uRyanxD
December 6, 2024 16:11 3m 58s master
December 6, 2024 16:11 3m 58s
[sskip ci] Use the shortcut to call the event (#266)
Build #225: Commit dc6eea8 pushed by uRyanxD
December 6, 2024 15:15 5m 15s master
December 6, 2024 15:15 5m 15s
Revert some changes (#264)
Build #224: Commit b81c9ea pushed by uRyanxD
November 24, 2024 19:12 3m 27s master
November 24, 2024 19:12 3m 27s
Small changes to reflect new behavior (#263)
Build #223: Commit 7238651 pushed by uRyanxD
November 24, 2024 02:20 3m 13s master
November 24, 2024 02:20 3m 13s
Re-enable explicit flushing by default (#262)
Build #222: Commit 9812619 pushed by uRyanxD
November 24, 2024 01:36 4m 14s master
November 24, 2024 01:36 4m 14s
Don't check online mode twice (#261)
Build #221: Commit 38ce27f pushed by uRyanxD
November 20, 2024 23:33 3m 20s master
November 20, 2024 23:33 3m 20s
Run LazyRunnable directly instead of wrapping command (#259)
Build #220: Commit 8f4bf8a pushed by uRyanxD
November 15, 2024 01:55 3m 19s master
November 15, 2024 01:55 3m 19s
Re-add and fix the patch that optimizes light level comparisons
Build #219: Commit 14d8410 pushed by uRyanxD
November 12, 2024 02:39 3m 26s master
November 12, 2024 02:39 3m 26s
Cleanup Modern Tick Loop Patch (#255)
Build #218: Commit 5cefdb8 pushed by uRyanxD
November 9, 2024 02:29 3m 53s master
November 9, 2024 02:29 3m 53s
Remove no longer needed permgen size check (#254)
Build #217: Commit 74413c2 pushed by uRyanxD
November 2, 2024 20:13 3m 23s master
November 2, 2024 20:13 3m 23s
Fix and cleanup modern tick loop (#253)
Build #216: Commit 33e3e38 pushed by uRyanxD
October 30, 2024 20:09 3m 51s master
October 30, 2024 20:09 3m 51s
Fix typo in code (#251)
Build #215: Commit cbb01df pushed by uRyanxD
October 25, 2024 21:46 4m 37s master
October 25, 2024 21:46 4m 37s
Fix WorldBorder#isInBounds(int x, int z) checking the wrong var (#250)
Build #214: Commit 3e7d6e8 pushed by uRyanxD
October 25, 2024 21:29 5m 17s master
October 25, 2024 21:29 5m 17s