✨Feature: QuantumTTT vs AI mode #105
Annotations
11 errors
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Lint Check & Test:
src/lib/games/quantum-tictactoe/AiApp.svelte#L65
Promises must be awaited, end with a call to .catch, end with a call to .then with a rejection handler or be explicitly marked as ignored with the `void` operator
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Lint Check & Test:
src/lib/games/quantum-tictactoe/AiApp.svelte#L73
Promises must be awaited, end with a call to .catch, end with a call to .then with a rejection handler or be explicitly marked as ignored with the `void` operator
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Lint Check & Test:
src/lib/games/quantum-tictactoe/AiApp.svelte#L73
Returning a void expression from an arrow function shorthand is forbidden. Please add braces to the arrow function
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Lint Check & Test:
src/lib/games/quantum-tictactoe/AiApp.svelte#L81
Promises must be awaited, end with a call to .catch, end with a call to .then with a rejection handler or be explicitly marked as ignored with the `void` operator
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Lint Check & Test:
src/lib/games/quantum-tictactoe/AiApp.svelte#L81
Returning a void expression from an arrow function shorthand is forbidden. Please add braces to the arrow function
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Lint Check & Test:
src/lib/games/quantum-tictactoe/AiApp.svelte#L102
Forbidden non-null assertion
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Lint Check & Test:
src/lib/games/quantum-tictactoe/AiApp.svelte#L103
Forbidden non-null assertion
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Lint Check & Test:
src/lib/games/quantum-tictactoe/AiApp.svelte#L110
Forbidden non-null assertion
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Lint Check & Test:
src/lib/games/quantum-tictactoe/AiApp.svelte#L110
Forbidden non-null assertion
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Lint Check & Test:
src/lib/utils/sleep.ts#L1
Functions that return promises must be async
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