Changelog since last release:
- ray traced shadow casting can be disabled per particle system
- fix for rain, it will no longer appear under the ocean
- added input helpers to check gamepad analog sticks, triggers and mouse with the same function as button presses
- added cursor image loading to customize mouse pointer
- fix for the scene intersection checks: when double sided property is specified through the material (opposed to the mesh), it will be handled
- various other fixes and improvements