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Buildings now handled

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@hugoledoux hugoledoux released this 06 Sep 15:43

Validation can now consider CityGML Buildings when validating, ie only the primitives used to represent Buildings are validated, and the report contains the Building ID for each primitive.

Plus, the summary shows how many Buildings are valid/invalid; keep in mind that one Building can be represented with both multiple Solids and/or MultiSurfaces.