Because we are not too much experienced with disassembly and decompilation things, there might not be active progress. The main purpose is to better understand how The Sims 2 Game Boy Advance internally works.
There won't be any assets such as Graphics in this repository for copyright reasons, so you will need to provide your own baserom to extract the Assets from it.
If you are interested into this and the progress, feel free to join Universal-Team's Discord Server and join the S2GBADecomp
Thread in the #Sim2Team
channel.
Currently there is no progress pushed yet.
Here some information related to the Tools that will be used.
- Tools that aren't related to disassembly / decompilation such as extracting Text, Music etc will be made in JavaScript for Deno.js inside the
tools/scripts
directory. - agbcc will be used to compile and link the code into a Game Boy Advance
(.gba)
binary.
- pret: for agbcc.
- SuperSaiyajinStackZ: main Reverse Engineer for The Sims 2 GBA and Leader of this Project.