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(0.14.42) Ghosts spectate closest player to them instead of closest t…
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Frustrated-Programmer committed Feb 9, 2025
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# While game is active, force spectating.
execute as @a[team=do2.ghosts] run function do2:spectating_controller/force_spectate
execute as @a[team=do2.ghosts] at @s run function do2:spectating_controller/force_spectate
execute if score $dungeon do2.run.active matches 2 as @a[team=do2.spectators] at @s run function do2:spectating_controller/force_spectate


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4 changes: 2 additions & 2 deletions Brilliance Datapack/data/do2/functions/version.mcfunction
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# DATAPACK VERSION NUMBER: 0.14.41
# DATAPACK VERSION NUMBER: 0.14.42

tellraw @s ["",{"text":"The §o§n§aBrilliance Datapack§r's version is: [§b0.14.41§r] Check latest version "},{"text":"§o§b§nhere§r","clickEvent":{"action":"open_url","value":"https://github.com/trackedout/Brilliance/blob/main/Brilliance%20Datapack/data/do2/functions/version.mcfunction"}},{"text":"."}]
tellraw @s ["",{"text":"The §o§n§aBrilliance Datapack§r's version is: [§b0.14.42§r] Check latest version "},{"text":"§o§b§nhere§r","clickEvent":{"action":"open_url","value":"https://github.com/trackedout/Brilliance/blob/main/Brilliance%20Datapack/data/do2/functions/version.mcfunction"}},{"text":"."}]
1 change: 1 addition & 0 deletions TODO.md
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# Other TODO:
- Change all setting buttons to be /trigger calls, so non-ops can change settings.
- Playsound SFX for nightime
- Playsound SFX for agronet activations
- Add subtitles to rest of sounds.json (maybe)
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