Add gd_string_name_from_unchecked_pystr and use it instead of doing s⦠#227
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name: CI build | |
on: | |
push: | |
branches: | |
- master | |
- godot4-meson | |
pull_request: | |
branches: | |
- master | |
- godot4-meson | |
# Cancel run if another commit is pushed on the branch | |
concurrency: | |
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }} | |
cancel-in-progress: true | |
# Global Settings | |
env: | |
PYTHON_VERSION: "3.12" # Python to run the build, no the one shipped ! | |
BLEEDING_EDGE_GODOT: true | |
jobs: | |
static-checks: | |
name: 'π Static checks' | |
runs-on: ubuntu-latest | |
steps: | |
- name: Checkout | |
uses: actions/checkout@ac593985615ec2ede58e132d2e21d2b1cbd6127c # [email protected] | |
with: | |
submodules: true | |
- name: Set up Python | |
uses: actions/setup-python@d27e3f3d7c64b4bbf8e4abfb9b63b83e846e0435 # [email protected] | |
with: | |
python-version: ${{ env.PYTHON_VERSION }} | |
- name: Bootstrap | |
run: | | |
set -eux | |
python --version | |
pip install pre-commit | |
- name: Pre-commit hooks check | |
run: pre-commit run --all-files --show-diff-on-failure | |
################################################################################# | |
linux-build: | |
name: 'π§ Linux build' | |
runs-on: ubuntu-latest | |
env: | |
CC: clang | |
LD: lld | |
PLATFORM: linux-x86_64 | |
steps: | |
- name: 'Checkout' | |
uses: actions/checkout@ac593985615ec2ede58e132d2e21d2b1cbd6127c # [email protected] | |
with: | |
submodules: true | |
- name: 'Set up Python' | |
uses: actions/setup-python@d27e3f3d7c64b4bbf8e4abfb9b63b83e846e0435 # [email protected] | |
with: | |
python-version: ${{ env.PYTHON_VERSION }} | |
- name: 'Setup venv' | |
run: | | |
set -eux | |
${{ env.CC }} --version | |
python --version | |
python -m pip --version | |
python -m pip install -r requirements.txt | |
- name: Download bleeding edge Godot ποΈ | |
uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9 | |
if: ${{ env.BLEEDING_EDGE_GODOT }} | |
with: | |
repo: godotengine/godot | |
branch: master | |
event: push | |
workflow: linux_builds.yml | |
workflow_conclusion: success | |
name: linux-editor-mono | |
search_artifacts: true | |
check_artifacts: true | |
ensure_latest: true | |
path: godot-artifacts | |
- name: 'Setup bleeding edge Godot ποΈ' | |
id: setup-godot | |
if: ${{ env.BLEEDING_EDGE_GODOT }} | |
run: | | |
set -eux | |
GODOT_BIN=`pwd`/godot-artifacts/godot.linuxbsd.editor.x86_64.mono | |
GDEXTENSION_DIR=`pwd`/gdextension_api | |
ls godot-artifacts | |
chmod +x $GODOT_BIN | |
$GODOT_BIN --headless --version | |
mkdir $GDEXTENSION_DIR && pushd $GDEXTENSION_DIR | |
$GODOT_BIN --headless --dump-extension-api | |
mkdir godot && pushd godot | |
$GODOT_BIN --headless --dump-gdextension-interface | |
popd && popd | |
echo "EXTRA_MESON_SETUP_ARGS=-D gdextension_path=$GDEXTENSION_DIR" >> $GITHUB_OUTPUT | |
echo "EXTRA_RUN_TESTS_ARGS=--godot-binary=$GODOT_BIN" >> $GITHUB_OUTPUT | |
- name: 'Setup project' | |
run: python .github/scripts/meson_setup_or_dump_log.py build/ ${{ steps.setup-godot.outputs.EXTRA_MESON_SETUP_ARGS }} | |
- name: 'Build project' | |
run: meson compile -C build/ | |
- name: 'Run tests' | |
run: | | |
set -eux | |
ARGS="--build-dir=build/ ${{ steps.setup-godot.outputs.EXTRA_RUN_TESTS_ARGS }} -- --headless" | |
python tests/run.py 0-gdscript $ARGS | |
python tests/run.py 1-gdextension $ARGS | |
python tests/run.py 2-pythonscript-init $ARGS | |
# TODO | |
# python tests/run.py 3-pythonscript-cython-only $ARGS | |
# - name: 'Generate artifact archive' | |
# run: meson compile -C build/ release | |
# - name: 'Export release artifact' | |
# uses: actions/upload-artifact@11830c9f4d30053679cb8904e3b3ce1b8c00bf40 # pin@v2 | |
# with: | |
# name: ${{ env.PLATFORM }}-release | |
# path: 'build/godot-python-*.tar.bz2' | |
################################################################################# | |
windows-build: | |
name: 'π Windows build' | |
runs-on: windows-latest | |
env: | |
PLATFORM: 'windows-x86_64' | |
steps: | |
- name: 'Checkout' | |
uses: actions/checkout@ac593985615ec2ede58e132d2e21d2b1cbd6127c # [email protected] | |
with: | |
submodules: true | |
- name: 'Set up MSVC' | |
uses: egor-tensin/vs-shell@9a932a62d05192eae18ca370155cf877eecc2202 # [email protected] | |
- name: 'Set up Python' | |
uses: actions/setup-python@d27e3f3d7c64b4bbf8e4abfb9b63b83e846e0435 # [email protected] | |
with: | |
python-version: ${{ env.PYTHON_VERSION }} | |
- name: 'Setup venv' | |
shell: bash | |
run: | | |
set -eux | |
python --version | |
python -m pip --version | |
python -m pip install -r requirements.txt | |
- name: Download bleeding edge Godot ποΈ | |
uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9 | |
if: ${{ env.BLEEDING_EDGE_GODOT }} | |
with: | |
repo: godotengine/godot | |
branch: master | |
event: push | |
workflow: windows_builds.yml | |
workflow_conclusion: success | |
name: windows-editor | |
search_artifacts: true | |
check_artifacts: true | |
ensure_latest: true | |
path: godot-artifacts | |
- name: 'Setup bleeding edge Godot ποΈ' | |
id: setup-godot | |
if: ${{ env.BLEEDING_EDGE_GODOT }} | |
shell: bash | |
run: | | |
set -eux | |
# Absolute path should be used here, but Windows's path shenanigans | |
# prevent me from doing this :'( | |
GODOT_BIN=./godot-artifacts/godot.windows.editor.x86_64.exe | |
GDEXTENSION_DIR=./gdextension_api | |
ls godot-artifacts | |
chmod +x $GODOT_BIN | |
$GODOT_BIN --headless --version | |
mkdir $GDEXTENSION_DIR && pushd $GDEXTENSION_DIR | |
../$GODOT_BIN --headless --dump-extension-api | |
mkdir godot && pushd godot | |
../../$GODOT_BIN --headless --dump-gdextension-interface | |
popd && popd | |
echo "EXTRA_MESON_SETUP_ARGS=-D gdextension_path=$GDEXTENSION_DIR" >> $GITHUB_OUTPUT | |
echo "EXTRA_RUN_TESTS_ARGS=--godot-binary=$GODOT_BIN" >> $GITHUB_OUTPUT | |
- name: 'Setup project' | |
run: python .github/scripts/meson_setup_or_dump_log.py build/ ${{ steps.setup-godot.outputs.EXTRA_MESON_SETUP_ARGS }} | |
- name: 'Build project' | |
run: meson compile -C build/ | |
- name: 'Run tests' | |
shell: bash | |
run: | | |
set -eux | |
ARGS="--build-dir=build/ ${{ steps.setup-godot.outputs.EXTRA_RUN_TESTS_ARGS }} --custom-gdextension-api=./gdextension_api -- --headless" | |
python tests/run.py 0-gdscript $ARGS | |
python tests/run.py 1-gdextension $ARGS | |
python tests/run.py 2-pythonscript-init $ARGS | |
# TODO | |
# python tests/run.py 3-pythonscript-cython-only $ARGS | |
# - name: 'Install Mesa3D OpenGL' | |
# shell: bash | |
# run: | | |
# set -eux | |
# # Azure pipelines doesn't provide a GPU with an OpenGL driver, | |
# # hence we use Mesa3D as software OpenGL driver | |
# pushd build/${{ matrix.PLATFORM }}/platforms/ | |
# if [ "${{ matrix.PLATFORM }}" = "windows-64" ] | |
# then | |
# curl https://downloads.fdossena.com/Projects/Mesa3D/Builds/MesaForWindows-x64-20.0.7.7z -o mesa.7z | |
# else | |
# curl https://downloads.fdossena.com/Projects/Mesa3D/Builds/MesaForWindows-20.0.7.7z -o mesa.7z | |
# fi | |
# # opengl32.dll must be extracted in the same directory than Godot binary | |
# 7z.exe x mesa.7z | |
# ls -lh opengl32.dll # Sanity check | |
# popd | |
# - name: 'Run tests' | |
# run: python tests/run.py --build-dir build/ --godot-binary ${{ GODOT_BINARY_VERSION }} | |
# - name: 'Generate artifact archive' | |
# run: meson compile -C build/ release | |
# - name: 'Export release artifact' | |
# uses: actions/upload-artifact@11830c9f4d30053679cb8904e3b3ce1b8c00bf40 # pin@v2 | |
# with: | |
# name: ${{ matrix.PLATFORM }}-release | |
# path: 'build/godot-python-*.zip' | |
################################################################################# | |
# TODO | |
# macos-build: | |
# name: 'π macOS build' | |
# runs-on: macos-latest | |
# env: | |
# CC: clang | |
# LD: lld | |
# PLATFORM: 'macos-x86_64' | |
# steps: | |
# - name: 'Checkout' | |
# uses: actions/checkout@ac593985615ec2ede58e132d2e21d2b1cbd6127c # [email protected] | |
# with: | |
# submodules: true | |
# - name: 'Set up Python' | |
# uses: actions/setup-python@d27e3f3d7c64b4bbf8e4abfb9b63b83e846e0435 # [email protected] | |
# with: | |
# python-version: ${{ env.PYTHON_VERSION }} | |
# - name: 'Setup venv' | |
# run: | | |
# set -eux | |
# ${{ env.CC }} --version | |
# python --version | |
# pip install -U pip | |
# pip install -r requirements.txt | |
# - name: 'Setup project' | |
# run: python .github/scripts/meson_setup_or_dump_log.py build/ | |
# - name: 'Build project' | |
# run: meson compile -C build/ | |
# TODO: see https://github.com/touilleMan/godot-python/issues/358 | |
# - name: 'Run tests' | |
# run: python tests/run.py 0-pythonscript-init --build-dir build/ -- --headless | |
# - name: 'Generate artifact archive' | |
# run: meson compile -C build/ release | |
# - name: 'Export release artifact' | |
# uses: actions/upload-artifact@11830c9f4d30053679cb8904e3b3ce1b8c00bf40 # pin@v2 | |
# with: | |
# name: ${{ env.PLATFORM }}-release | |
# path: 'build/godot-python-*.tar.bz2' | |
################################################################################# | |
# publish-release: | |
# name: 'Publish ${{ matrix.PLATFORM }} release' | |
# if: startsWith(github.ref, 'refs/tags/v') | |
# runs-on: ubuntu-latest | |
# needs: | |
# - linux-build | |
# - windows-build | |
# - macos-build | |
# strategy: | |
# matrix: | |
# include: | |
# - PLATFORM: linux-x86_64 | |
# - PLATFORM: windows-x86_64 | |
# - PLATFORM: windows-x86 | |
# - PLATFORM: osx-x86_64 | |
# steps: | |
# - uses: actions/download-artifact@0ede0875b5db9a2824878bbbbe3d758a75eb8268 # pin@v2 | |
# name: ${{ matrix.PLATFORM }}-release | |
# - name: 'Upload release' | |
# uses: svenstaro/upload-release-action@483c1e56f95e88835747b1c7c60581215016cbf2 # pin@v2 | |
# with: | |
# repo_token: ${{ secrets.GITHUB_TOKEN }} | |
# tag: ${{ github.ref }} | |
# file: godot-python-*.* | |
# file_glob: true | |
# overwrite: true |