A completely transformed, professional-grade arcade space shooter built in Java with cutting-edge features and stunning visual effects.
- 6 Unique Power-ups: Rapid Fire, Spread Shot, Shield, Speed Boost, Multi Shot, Laser Beam
- Visual Effects: Pulsing glow effects with type indicators
- Timed Effects: Power-ups with specific durations and stacking capabilities
- Collection Mechanics: Collision-based pickup system with audio feedback
- HUD Integration: Real-time status indicators with countdown timers
๐ Complete Power-Up Guide โ - Detailed documentation with strategies, combinations, and technical details.
- Explosion Effects: Multi-layered particles with shockwaves and debris
- Impact Sparks: Dynamic sparks on bullet-asteroid collisions
- Warp Effects: Teleportation visualization for player respawning
- Physics Simulation: Realistic particle behavior with gravity and air resistance
- 4-Track Composition: Bass, melody, percussion, and ambient layers
- Adaptive Intensity: Music tempo scales from 80-140 BPM based on action
- Real-time Synthesis: Professional-quality audio generation
- Game State Responsive: Music adapts to asteroid count, lives, and power-ups
- Infinite Progression: Wave-based gameplay with increasing difficulty
- Boss Encounters: Special boss waves every 5th wave with mega asteroids
- Score Multipliers: Dynamic scoring based on wave progression
- Perfect Wave Bonuses: Rewards for flawless wave completion
- Speed Bonuses: Extra points for quick wave clearing
- Persistent Leaderboard: Top 10 scores with timestamps and wave reached
- 14 Unique Achievements: From "First Blood" to "Legend" status
- Statistics Tracking: Comprehensive gameplay metrics
- Progress Indicators: Real-time achievement progress in UI
- Achievement Notifications: Visual feedback for unlocked achievements
- Starfield Background: 200 twinkling stars with animated brightness
- 3D Asteroids: Realistic lighting, gradients, and rotation effects
- Glowing Bullets: Multi-layer sparkle effects and smooth trails
- Futuristic Ship: Blue gradient design with engine particle trails
- Professional HUD: Glowing elements, wave info, and multiplier indicators
- Cinematic Game Over: Animated screens with pulsing effects
- 16-bit Stereo Audio: CD-quality sound with spatial positioning
- Multiple Sound Variations: 5 laser types, 4 explosion types, 3 thruster sounds
- Ambient Atmosphere: Continuous space ambience with cosmic effects
- Dynamic Sound: Volume and effects adapt to game intensity
- Power-up Audio: Unique sounds for each power-up type
- Multi-threaded Engine: Smooth 60 FPS with dedicated physics thread
- Advanced Collision Detection: Precise hit detection with visual feedback
- Screen Wrapping: Seamless edge-to-edge movement for all objects
- Lives System: 3 lives with invulnerability periods and visual feedback
- Procedural Spawning: Smart asteroid generation with difficulty scaling
- Fire Rate Control: Weapon cooldowns and rapid-fire capabilities
- Shield System: Temporary invulnerability with visual effects
- Spread Weapons: Multiple firing patterns and bullet types
- Speed Boosts: Enhanced movement and rotation speeds
- Wave Completion: Clear all asteroids to advance to next wave
- Anti-aliasing: Smooth, high-quality rendering
- Gradient Effects: Multi-color lighting and glow effects
- Animation Systems: Smooth interpolation and timing
- Particle Physics: Realistic explosion and debris simulation
- UI Polish: Professional fonts, layouts, and color schemes
- โ/โ Arrow Keys: Rotate ship left/right
- โ Arrow Key: Accelerate forward (with engine trail effects)
- Spacebar: Fire weapons (various patterns based on power-ups)
- N: Start new game (when game over)
- L: View leaderboard and achievements (when game over)
- Java 8 or later
- Audio system support for music and sound effects
# Clone and compile
git clone <repository-url>
cd AIsteroids
./build.sh
# Run the game
java -cp bin:lib/* Main
# Create build directory
mkdir -p bin
# Compile source files
javac -d bin -cp "lib/*" src/*.java
# Run the game
java -cp bin:lib/* Main
This project features a comprehensive test suite with 95+ automated tests covering all game systems:
- Test Coverage: All major game systems with unit, integration, and edge case tests
- Test Suites: 8 focused test files covering every component
- Success Rate: 100% - All tests pass
- Zero Dependencies: Pure Java testing framework
# Run all tests with test script
./test.sh
# Or run test suites individually:
javac -d bin -cp "lib/*" src/*.java test/*.java
# Integration tests (multi-system testing)
java -ea -cp bin:lib/* IntegrationTestSuite
# Edge case tests (robustness testing)
java -ea -cp bin:lib/* EdgeCaseTestSuite
# Focused component tests
java -ea -cp bin:lib/* ScoreCalculatorTest
java -ea -cp bin:lib/* CollisionTest
java -ea -cp bin:lib/* PowerUpTest
java -ea -cp bin:lib/* WaveSystemTest
๐ Complete Testing Guide โ - Comprehensive documentation on testing architecture, adding tests, and troubleshooting.
Achievement | Description | Requirement |
---|---|---|
๐ฉธ First Blood | Destroy your first asteroid | 1 asteroid |
๐ Wave Survivor | Complete 5 waves | 5 waves |
๐น Boss Slayer | Complete a boss wave | 1 boss wave |
โก Power Collector | Collect 10 power-ups | 10 power-ups |
๐ก๏ธ Perfect Warrior | Complete wave without damage | 1 perfect wave |
โก Speed Demon | Complete wave under 20 seconds | Sub-20s completion |
๐ฏ Century Club | Score 10,000 points | 10K points |
๐ Millennium Master | Score 100,000 points | 100K points |
๐ฅ Asteroid Annihilator | Destroy 100 asteroids | 100 asteroids |
๐ Wave Master | Reach wave 10 | Wave 10 |
๐ Legend | Reach wave 20 | Wave 20 |
๐ซ Rapid Fire Expert | Use rapid fire 25 times | 25 uses |
๐ก๏ธ Shield Master | Block 50 hits with shield | 50 blocks |
๐ฏ Multi-Shot Master | Fire 1000 bullets in one game | 1000 bullets |
- Abstract GameObject: Unified entity system
- Inheritance Hierarchy: Specialized behavior for each object type
- Polymorphism: Uniform handling of diverse game entities
- Encapsulation: Self-contained object state and behavior
- Game Loop Thread: 60 FPS physics and logic updates
- Audio Threads: Real-time music and sound synthesis
- Particle Thread: Advanced particle system processing
- UI Thread: Smooth rendering and input handling
- Thread Safety: Synchronized access to shared resources
- Efficient Rendering: Optimized graphics pipeline
- Memory Management: Smart object pooling and cleanup
- Audio Streaming: Low-latency sound processing
This isn't just an asteroids clone - it's a complete game development showcase featuring:
- โ Professional Code Quality: Clean architecture, proper documentation
- โ Advanced Graphics: Modern visual effects and smooth animations
- โ Dynamic Audio: Real-time music composition and spatial sound
- โ Progression System: Engaging wave-based difficulty scaling
- โ Achievement System: Comprehensive player progression tracking
- โ Particle Physics: Realistic explosion and debris simulation
- โ Data Persistence: Leaderboards and achievements saved between sessions
- โ Professional UI/UX: Polished interface with visual feedback
- 5 Major Feature Additions: Power-ups, Particles, Music, Waves, Achievements
- 1000+ Lines of New Code: Extensive feature development
- Multiple Audio Layers: Bass, melody, percussion, ambient tracks
- 14 Achievements: Comprehensive progression system
- 6 Power-up Types: Diverse gameplay enhancement options
- Professional Polish: Studio-quality visual and audio effects
The foundation is now set for even more advanced features like:
- Multiplayer networking capabilities
- Advanced AI enemy types
- Procedural level generation
- Weapon upgrade trees
- Story mode campaigns
Enjoy this completely transformed space shooter experience! ๐ฎโจ
Built with passion using Java, demonstrating advanced game development techniques and professional software engineering practices.