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/* | ||
* Copyright 2019 elementary, Inc. (https://elementary.io) | ||
* | ||
* This program or library is free software; you can redistribute it | ||
* and/or modify it under the terms of the GNU Lesser General Public | ||
* License as published by the Free Software Foundation; either | ||
* version 3 of the License, or (at your option) any later version. | ||
* | ||
* This library is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
* Lesser General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General | ||
* Public License along with this library; if not, write to the | ||
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | ||
* Boston, MA 02110-1301 USA. | ||
*/ | ||
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||
[CCode (gir_namespace = "GraniteServices", gir_version = "1.0")] | ||
namespace Mindi.Services { | ||
/** | ||
* Utilities for Applications | ||
*/ | ||
namespace Application { | ||
[DBus (name = "com.canonical.Unity.LauncherEntry")] | ||
private class UnityLauncherEntry : GLib.Object { | ||
private static UnityLauncherEntry instance; | ||
internal static async unowned UnityLauncherEntry get_instance () throws GLib.Error { | ||
lock (instance) { | ||
if (instance != null) | ||
return instance; | ||
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weak GLib.Application app = GLib.Application.get_default (); | ||
if (app == null) { | ||
throw new GLib.IOError.FAILED ("No GApplication has been defined"); | ||
} | ||
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if (app.application_id == null) { | ||
throw new GLib.IOError.FAILED ("The GApplication has no application-id defined"); | ||
} | ||
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var local_instance = new UnityLauncherEntry (); | ||
local_instance.app_uri = "application://%s.desktop".printf (app.application_id); | ||
var object_path = new GLib.ObjectPath ("/com/canonical/unity/launcherentry/%u".printf (local_instance.app_uri.hash ())); | ||
try { | ||
var session_connection = yield GLib.Bus.@get (GLib.BusType.SESSION, null); | ||
session_connection.register_object (object_path, local_instance); | ||
instance = local_instance; | ||
} catch (GLib.Error e) { | ||
throw e; | ||
} | ||
} | ||
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return instance; | ||
} | ||
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construct { | ||
properties = new GLib.HashTable<string,GLib.Variant> (str_hash, str_equal); | ||
properties["urgent"] = new GLib.Variant.boolean (false); | ||
properties["count"] = new GLib.Variant.int64 (0); | ||
properties["count-visible"] = new GLib.Variant.boolean (false); | ||
properties["progress"] = new GLib.Variant.double (0.0); | ||
properties["progress-visible"] = new GLib.Variant.boolean (false); | ||
} | ||
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private string app_uri; | ||
private GLib.HashTable<string,GLib.Variant> properties; | ||
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internal void set_app_property (string property, GLib.Variant var) { | ||
var updated_properties = new GLib.HashTable<string,GLib.Variant> (str_hash, str_equal); | ||
updated_properties[property] = var; | ||
properties[property] = var; | ||
update (app_uri, updated_properties); | ||
} | ||
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public signal void update (string app_uri, GLib.HashTable<string,GLib.Variant> properties); | ||
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public GLib.HashTable<string,Variant> query () throws GLib.Error { | ||
return properties; | ||
} | ||
} | ||
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/** | ||
* Set the badge count, usually visible with the dock in the desktop. There is no guarantee | ||
* that the target environment supports it in any way. | ||
* For it to be visible, one has to make sure to call set_badge_visible(). | ||
*/ | ||
public static async bool set_badge (int64 count) throws GLib.Error { | ||
unowned UnityLauncherEntry instance = yield UnityLauncherEntry.get_instance (); | ||
instance.set_app_property ("count", new GLib.Variant.int64 (count)); | ||
return false; | ||
} | ||
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/** | ||
* Set the badge visibility. | ||
*/ | ||
public static async bool set_badge_visible (bool visible) throws GLib.Error { | ||
unowned UnityLauncherEntry instance = yield UnityLauncherEntry.get_instance (); | ||
instance.set_app_property ("count-visible", new GLib.Variant.boolean (visible)); | ||
return false; | ||
} | ||
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/** | ||
* Set the progress of the application, usually visible with the dock in the desktop. | ||
* There is no guarantee that the target environment supports it in any way. | ||
* For it to be visible, one has to make sure to call set_progress_visible(). | ||
*/ | ||
public static async bool set_progress (double progress) throws GLib.Error { | ||
unowned UnityLauncherEntry instance = yield UnityLauncherEntry.get_instance (); | ||
instance.set_app_property ("progress", new GLib.Variant.double (progress)); | ||
return false; | ||
} | ||
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/** | ||
* Set the progress visibility. | ||
*/ | ||
public static async bool set_progress_visible (bool visible) throws GLib.Error { | ||
unowned UnityLauncherEntry instance = yield UnityLauncherEntry.get_instance (); | ||
instance.set_app_property ("progress-visible", new GLib.Variant.boolean (visible)); | ||
return false; | ||
} | ||
} | ||
} |
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