This is a Black Jack game written in python using pygame
The purpose of this project have been to learn python, unit testing and documentation of python code as well as exploring pygame.
It is still work in progress with some missing functions and a few bugs.
Python3: (my version have been 3.6.1), More info about download can be found here.
PIP: If you're using Python 3.4 (or greater), then PIP comes installed with Python by default. If you're not, then read how to do here.
Pygame: If you haven't installed pygame you can do that from the command
line with:
pip3 install pygame
Clone or download the repo to your local machine.
From a shell (linux shell, windows command or Git bash) first make sure you
are in the project root of blackjack and type:
python blackjack.py
or python3 blackjack.py
The game should now fire up. If it doesn't work some simple troubleshooting
could be to check that you are using a compatible version of python with:
python --version
You should have a version 3.x.x and if that command doesn't work you probably
have some path problems to sort out first. Other problems? Sorry, that is
something you have to figure out on your own.
A common pattern writing games in pygame is to create an infinitive loop and
within that loop build up and plot or "blit" the content on the screen. In the
end of the loop you "flip" and display the updated content with:
pygame.display.flip()
I have been using the same pattern and created a finite state machine (FSM) containing the main black jack logic which is executed within the main loop. See flowchart and fsm below for a hint of how it works:
Flowchart:
FSM:
See Open Issues for remaining work.
I have implemented a few test suits to explore how to use
unittest and you find
these tests under the ~/blackjack/tests
directory.
While running these tests I also explored how to examine the amount of test
coverage the unit tests handled. To do this I have have been using
coverage.
If you haven't installed coverage yet, easy to check by typing the following
command in a shell:
coverage --version
If that doesn't give a positive response ;) you do as ususal and install with
pip:
pip3 install coverage
Change directory to ~blackjack/tests/
To run one specific unittest and generate a test coverage report at the same
time this is one example:
coverage run ut_dealers_hand.py
coverage report
The following command will generate a html report under the created
subdirectory html. To view, launch index.html in a browser.
coverage html
If you would like to aggregate the results of multiple test suits into
one report you can do that by using the option -a
to the coverage run
command. See example below:
coverage run -a ut_dealers_hand.py
coverage run -a ut_players_hand.py
coverage report
coverage html
and so on and so forth ;) You can read more about coverage at these places:
To get automatic document generation from inline source code comments I have
been using sphinx. If you haven't Sphinx installed you can do that from
command line with:
pip3 install -U Sphinx
All of below up until section Build the documentation is not needed if you clone the whole repo. It is more as an instruction if you have to setup Sphinx from start.
In a shell (from command line) go to the project root ~/blackjack and type:
sphinx-quickstart
And below you can see which values to change and which to accept as defaults:
Welcome to the Sphinx 1.7.9 quickstart utility.
Please enter values for the following settings (just press Enter to
accept a default value, if one is given in brackets).
Selected root path: .
You have two options for placing the build directory for Sphinx output.
Either, you use a directory "_build" within the root path, or you separate
"source" and "build" directories within the root path.
> Separate source and build directories (y/n) [n]: [Enter] (Accept default)
Inside the root directory, two more directories will be created; "_templates"
for custom HTML templates and "_static" for custom stylesheets and other static
files. You can enter another prefix (such as ".") to replace the underscore.
> Name prefix for templates and static dir [_]: [Enter] (Accept default)
The project name will occur in several places in the built documentation.
> Project name: Black Jack [Enter]
> Author name(s): Torbjorn Hedqvist [Enter]
> Project release []: 0.0.1 [Enter]
If the documents are to be written in a language other than English,
you can select a language here by its language code. Sphinx will then
translate text that it generates into that language.
For a list of supported codes, see
[http://sphinx-doc.org/config.html#confval-language](http://sphinx-doc.org/config.html#confval-language).
> Project language [en]: [Enter] (Accept default)
The file name suffix for source files. Commonly, this is either ".txt"
or ".rst". Only files with this suffix are considered documents.
> Source file suffix [.rst]: [Enter] (Accept default)
One document is special in that it is considered the top node of the
"contents tree", that is, it is the root of the hierarchical structure
of the documents. Normally, this is "index", but if your "index"
document is a custom template, you can also set this to another filename.
> Name of your master document (without suffix) [index]: [Enter] (Accept default)
Sphinx can also add configuration for epub output:
> Do you want to use the epub builder (y/n) [n]: [Enter] (Accept default)
Indicate which of the following Sphinx extensions should be enabled:
> autodoc: automatically insert docstrings from modules (y/n) [n]:` `y [Enter]
> doctest: automatically test code snippets in doctest blocks (y/n) [n]: [Enter] (Accept default)
> intersphinx: link between Sphinx documentation of different projects (y/n) [n]: [Enter] (Accept default)
> todo: write "todo" entries that can be shown or hidden on build (y/n) [n]: [Enter] (Accept default)
> coverage: checks for documentation coverage (y/n) [n]: [Enter] (Accept default)
> imgmath: include math, rendered as PNG or SVG images (y/n) [n]: [Enter] (Accept default)
> mathjax: include math, rendered in the browser by MathJax (y/n) [n]: [Enter] (Accept default)
> ifconfig: conditional inclusion of content based on config values (y/n) [n]: [Enter] (Accept default)
> viewcode: include links to the source code of documented Python objects (y/n) [n]:` `y [Enter]
> githubpages: create .nojekyll file to publish the document on GitHub pages (y/n) [n]: [Enter] (Accept default)
A Makefile and a Windows command file can be generated for you so that you
only have to run e.g. *make html* instead of invoking sphinx-build directly.
> Create Makefile? (y/n) [y]: [Enter] (Accept default)
> Create Windows command file? (y/n) [y]: [Enter] (Accept default)
Creating file .\conf.py.
Creating file .\index.rst.
Creating file .\Makefile.
Creating file .\make.bat.
Finished: An initial directory structure has been created.
You should now populate your master file .\index.rst and create other documentation
source files. Use the Makefile to build the docs, like so:
make builder
where "builder" is one of the supported builders, e.g. html, latex or linkcheck.
This creates a set of configuration files and directories in the root directory
defined. For instance all files ending in .rst, the file conf.py and the
directories _static, _build and _templates
.
Read the sphinx document page for detailed instructions.
After the step with sphinx-quickstart is finished you have to update the
conf.py file. Under the section # -- Path setup --
there are three lines
that needs to be uncommented.
# import os
# import sys
# sys.path.insert(0, os.path.abspath('.'))
to:
import os
import sys
sys.path.insert(0, os.path.abspath('.'))
Change html_theme = 'alabaster'
to html_theme = 'classic'
Why? I just happen to like that theme better :)
By default the body width of the hml output will be very small, and when examining the source, it gives a really ugly and unfriendly output where you have to scroll right and left all the time.
To fix this add "body_max_width": "60%"
to the html_theme_options = {
section, like below:
html_theme_options = {
# "body_max_width": "none"
"body_max_width": "60%"
# "rightsidebar": "true",
# "relbarbgcolor": "black"
}
Then run the sphinx-apidoc command to automatically create the documents for
the project. This will create a corresponding .rst
file for each .py
file
in the project including sub directories. Syntax (for Windows):
sphinx-apidoc.exe -o <output> <source or module path> <exclude file(s)>
and in our project, (make sure to be in the project root of blackjack):
sphinx-apidoc.exe -o . . conf.py
To generate the documentation you do that with the sphinx-build command
from command line in a shell.
Syntax: sphinx-build -b html <sourcedir> <builddir>
Note! If the builddir doesn't exists it will be created.
and in our project, (make sure to be in the project root of blackjack):
sphinx-build -b html . html
The game will start during the document generation which is ok, just close it
with the [X]
in the top bar. All generated documentation in html format
will be stored in the subdirectory html and by opening the index.html file
you will see all the documentation generated.
If you would like to force a rebuild of the documentation use the -E
option.
sphinx-build -E -b html . html
Free playingcards from https://code.google.com/archive/p/vector-playing-cards/
Thank you Kenney Vleugels for contributing with the sounds. (http://www.kenney.nl)
Casino chips made by Smashicons from https://www.flaticon.com/ and is licensed by CC3.0 BY