📐 A Phaser CE plugin that brings sloped tile collision handling to the Arcade Physics engine
-
Updated
Aug 17, 2021 - JavaScript
📐 A Phaser CE plugin that brings sloped tile collision handling to the Arcade Physics engine
Collision is a python library meant for collision detection between convex and concave polygons, circles, and points.
Implementations of the Separating axis theorem. Useful for convex collision detection.
2D Collision Detection for Lua using the Separating-Axis Theorem
An experiment that uses sat-js with Phaser.
Incremental Convex Hull Algorithm and SAT Collision Detection for 3D Objects.
Separating Axis Theorem test using SFML/C++.
A port of differ (open source SAT collision implementation) to C#
A MonoGame implementation of the Separating Axis Theorem (SAT) for convex polygon intersection.
Vector based 2D platformer engine
Separating Axis Theorem
Visualization of SAT Collision algorithm
C++ implementation of a 2D separating axis algorithm.
A unique clone of the famous Flappy Bird with several game modes
Visualisation of methods for 2D collisions. Includes Collision Detection - AABB, Separating Axis Theorem - and Physics-based rebounds.
Add a description, image, and links to the separating-axis-theorem topic page so that developers can more easily learn about it.
To associate your repository with the separating-axis-theorem topic, visit your repo's landing page and select "manage topics."