Gilbert-Johnson-Keerthi (GJK) collision detection algorithm in 200 lines of clean plain C
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Updated
Sep 13, 2021 - C
Gilbert-Johnson-Keerthi (GJK) collision detection algorithm in 200 lines of clean plain C
Fast and reliable implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm for C, C#, Go, Matlab and Python
Geometric Algorithms implemented for Java Processing v3
A GJK and EPA collision engine made with pure Haxe.
2D Physics engine written in Typescript
Implementations of the GJK and EPA algorithm for performing proximity queries on pair of convex shapes
A fast module for computing proximity queries between convex bodies in 2D/3D
2d collision test for game-development in rust
Robust and simple implementation of the Expanding Polytope Algorithm (EPA)
Fast and robust GJK algorithm for real-time collision detection
Implementation of GJK algorithm in 2D
Gilbert-Johnson-Keerthi 2D TypeScript implementation
Real-time 3D collision detection for convex polyhedrons using the Gilbert–Johnson–Keerthi (GJK) algorithm
An isometric zombie survival game using a custom ECS, path finding system, and collision system with 3D spritesheets made with blender.
Asteroid game minimal working physics using GJK Algorithm on Java Processing v3.5
Real-time oriented 3d collision detection library
Fast Collision Detection for Convex Polytopes in 2D/3D
2D physics simulation with Vulkan
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