-
Updated
Jun 30, 2024 - C#
compute-shaders
Here are 100 public repositories matching this topic...
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
-
Updated
May 29, 2022 - C++
DirectX 11 Renderer written in C++11
-
Updated
Jan 29, 2021 - C++
Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.
-
Updated
Mar 6, 2016 - C
A Minecraft clone demo (master thesis)
-
Updated
Aug 14, 2023 - TeX
-
Updated
Dec 18, 2023 - C#
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
-
Updated
Oct 17, 2022 - C#
A language for WebGPU that makes writing shaders easier
-
Updated
Nov 19, 2024 - JavaScript
An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.
-
Updated
Jan 24, 2024 - GLSL
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
-
Updated
Dec 17, 2024 - C++
Xultaik Game Engine
-
Updated
Dec 13, 2024 - C#
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
-
Updated
Oct 4, 2024 - C++
Real-Time Vulkan Renderer with features like PBR, IBL, and more.
-
Updated
Feb 28, 2023 - C++
A Godot 4 plugin allowing for easy use of compute shaders.
-
Updated
Sep 22, 2024 - GDScript
🎮 A collection of game development algorithms and techniques
-
Updated
Aug 1, 2024 - C#
Develop a 3D interactive graphics rendering engine
-
Updated
Jul 27, 2024 - C
DEPRECATED - check out https://github.com/tommybazar/TBRaymarchProject for a much improved version!
-
Updated
Nov 11, 2020 - C++
A real-time computer vision engine implemented on top of Vulkan API.
-
Updated
Aug 30, 2024 - C++
Playing with Metal
-
Updated
Aug 6, 2018 - Objective-C++
Improve this page
Add a description, image, and links to the compute-shaders topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the compute-shaders topic, visit your repo's landing page and select "manage topics."