0.1
Official first release! Like a tech demo to be more precise. We should be generally a bit stable and first campaign level should be fully playable (excluding the map visibilities for now).
We have already implemented a lot as a base line. Lot of it maybe a bit clunky yes at the moment. But, hey, we even got an untested multiplayer :)
This is to spur inter…
Official first release! Like a tech demo to be more precise. We should be generally a bit stable and first campaign level should be fully playable (excluding the map visibilities for now).
We have already implemented a lot as a base line. Lot of it maybe a bit clunky yes at the moment. But, hey, we even got an untested multiplayer :)
This is to spur interest and let people participate.
For the release format it would be nice to have JRE embedded etc. I studied Packr, and tried to implement that to our Gradle so it wouldn't be just something I or someone need to manually tweak to get the release versions out. I was however unsuccessful. I tried https://github.com/hendraanggrian/packr-gradle-plugin/ but ran into hanggrian/packaging-gradle-plugin#7.
Also we should fallback to LWJGL 2 for the release. Basically we then might even have a working MacOS version plus there are some showstoppers with LWJGL 3.