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Removed octree related project files and change sscanf_s to sscanf #18

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MRNOBODY-ZST
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Please pay attention to modifications done to RaymarchUtils.cpp, I just simply commented out the GenerateOctreeForVolume_RenderThread line, and i'v encountered some runtime bugs when testing the project.
DICOM import worked, but not in runtime mode, several random crashes all related to octree shaders?
Anyway, looking forward to contribute in this project😀

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By the way, this modified version can run successfully on my Mac with Unreal Engine 5.4.4.

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