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Fix default value for USD preview surface roughness implementation (A…
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…cademySoftwareFoundation#660)

Fix to use correct value for roughness of USD preview surface.
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bernardkwok authored Jul 25, 2021
1 parent e085da6 commit 6c50b37
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion libraries/bxdf/usd_preview_surface.mtlx
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@
<input name="useSpecularWorkflow" type="integer" value="0" />
<input name="specularColor" type="color3" value="0, 0, 0" />
<input name="metallic" type="float" value="0" />
<input name="roughness" type="float" value="0.01" />
<input name="roughness" type="float" value="0.5" />
<input name="clearcoat" type="float" value="0" />
<input name="clearcoatRoughness" type="float" value="0.01" />
<input name="opacity" type="float" value="1" />
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Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
<input name="useSpecularWorkflow" type="integer" value="0" />
<input name="specularColor" type="color3" value="0, 0, 0" />
<input name="metallic" type="float" value="0" />
<input name="roughness" type="float" value="0.01" />
<input name="roughness" type="float" value="0.5" />
<input name="clearcoat" type="float" value="0" />
<input name="clearcoatRoughness" type="float" value="0.01" />
<input name="opacity" type="float" value="1" />
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