Releases
v1.7.0
tmp64
released this
31 Oct 08:36
Client
General
Added VGUI2 Killfeed. Only works in OpenGL mode.
Fixed blurry HUD sprite rendering (HL bug #3156 ). Only works in OpenGL mode.
Added jump speedometer (#71 ).
Added support for user-modifiable files.
ClientScheme.res
and HudLayout.res
won't be replaced on update. Their content was moved to *Base.res
files.
Allows user customization without breaking anything on BHL update.
Weapon viewmodel configuration
cl_viewmodel_hltv
allows disabling of some animations. See the wiki for details.
Option to select left or right hand (#74 ).
cl_viewmodel_*
cvars for position and FOV of the viewmodel (#73 , #74 ).
Angled viewmodel bobbing (#72 ).
Added cvar to disable weapon shells.
Color picker optimizations
Replaced textures in OpenGL mode with rendering commands.
Reduced texture size from 6 MB to 1 MB in Software and D3D modes.
Other
Disabled third-person mode in multiplayer without cheats (#70 ).
Added bhop_reset
command to reset bhop autodetection. Use when lag causes it to detect incorrectly.
Added bhl_validate_files
to check the integrity of all BHL files.
Added cl_rollspeed
and cl_rollangle
.
Added a check that would crash the game if client library wasn't unloaded during restart.
Bugfixes
Fixed ESC and console being disabled when player is kicked with chat open.
Fixed mouse input in MOTD dialog.
Fixed VGUI2 rounded corner texture color.
Fixed third-person player model when viewing HLTV demos (#75 ).
Fixed crash when testing microphone in the game options.
Fixed version label positions in update notification.
Fixed About tab in the options when an update is available.
Fixed status requests when playing demos.
Fixed incorrect handling of custom view models when spectating on a HLTV server or HLTV demo.
Server
Client cvar querying refactoring.
Fixed HTML and Unicode MOTD not actually being sent to players. See the wiki for more details.
Removed erroneous debug code that sends hardcoded team names and scores to all players when a player joins the game.
Fixed incorrect flag variable in CBaseMonster::RunAI.
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