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create and update command parsing #2
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aidanhb
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Also fixes some grammar bugs revealed during testing :3 Black is added as a dependency & used on grammar.py for formatting
The following assumptions are made in current implementation: - Database is a dict mapping tag strings to sets of row tuples: the same row may appear for multiple tags, but identical rows cannot appear in a single tag set. - Rows are named tuples with column values that can be accessed using the gettatr function.
…inytalk Add docstrings to interpreter.py
…nd scene. Using asyncio create 2 coroutines: 1) listens for UDP messages and adds them to a queue 2) reads UDP data from queue, decodes it, and adds the data to the scene. Also loads apps from app.txt to be triggered. Then serves the scene as JSON on a websocket.
- Moved websocket server into a class and added command line arguments to websocket_server.py - Refactored interpreter.py - Kept static methods for parsing compiled (JSON) tinyland apps as functions. - Moved state-based logic into scene.TinylandScene class, such as - state of scene - app execution logic & triggers
- Add comments - Add arrays (change data read/write syntax to parens and give brackets to arrays)
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Add support in TinyTalkVisitor to parse update/create statements.