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libbpg (BPG: Better Portable Graphics) Xcode/iOS/OSX Project
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BPG Image library and utilities ------------------------------- 1) Quick introduction --------------------- - Edit the Makefile to change the compile options (the default compile options should be OK for Linux). Type 'make' to compile and 'make install' to install the compiled binaries. - x265 usage: for much increased compression speed (but lower quality), you can compile and install x265 and then enable its use in the Makefile. x265 supports by default only 8 bits per component and does not support monochrome encoding yet (hence no alpha nor grayscale images can be encoded with it). - bpgview: in order to compile it you need to install the SDL and SDL_image libraries. - Emscripten usage: in order to generate the Javascript decoder, you must install Emscripten and enable its use in the Makefile. - An HTML demonstration (with a precompiled Javascript decoder) is available in html/index.html (if you use Chrome and want to use file:// to access it, launch Chrome with the option --allow-file-access-from-files). - The BPG file format is specified in doc/bpg_spec.txt. 2) BPG encoder -------------- The BPG command line encoder is 'bpgenc'. It takes JPEG or PNG images as input. - Speed: by default bpgenc uses the JCTVC encoder which has a high quality but is slow. If you compiled with x265, you can have a much faster encoding with the '-e x265' option. With x265 you can also select the encoding speed with the '-m' option (1 = fast, but larger image, 9 = slower but smaller image). Warning: x265 does not support monochrome (and alpha) yet, so you must use the JCTVC encoder for these cases. - Bit depth: the default bit depth is 8. You can increase it to 10 ('-b 10' option) to slightly increase the compression ratio. For web publishing it is generally not a good idea because the Javascript decoder uses more memory. - Lossless compression is supported as a bonus thru the HEVC lossless capabilities. Use a PNG input in this case unless you know what you do ! In case of a JPEG input, the compression is lossless related to the JPEG YCbCr data, not the RGB data. In any case, the bit depth should match the one of your picture otherwise the file size increases a lot. By default the lossless mode sets the bit depth to 8 bits. The prefered color space is set to "rgb". Notes: - lossless mode is less tested that the lossy mode but it usually gives better results that PNG on photographic images. - the JCTVC encoder gives smaller images than the x265 encoder with lossless compression. - There is a difference of interpretation of the quantizer parameter (-q option) between the x265 and JCTVC encoder. The default value is optimized for the JCTVC encoder, not for x265. We will try to align the x265 value to JCTVC in the future. - By default, the JCTVC encoder is limited to a precision of 12 bits. You can enable high bit depths (up to 14) by enabling the Makefile define: USE_JCTVC_HIGH_BIT_DEPTH. The encoder is sligthly slower in this case. - Color space and chroma format: * For JPEG input, the color space of the input image is not modified (it is YCbCr, RGB, YCbCrK or CMYK). The chroma is subsampled according to the preferred chroma format ('-f' option). * For PNG input, the input image is converted to the preferred color space ('-c' option). Its chroma is then subsampled according to the preferred chroma format. * grayscale images are kept unmodified. - Premultiplied alpha: by default bpgenc uses non-premultiplied alpha to preserve the color components. However, premultiplied alpha ('-premul' option) usually gives a better compression at the expense of a loss in the color components. This loss is not an issue if the image is not edited. - Animations: with the '-a' option, animations can be encoded from a sequence of PNG or JPEG images, indexed from 1 or 0. For example: ./bpgenc -a anim%2d.png -fps 25 -loop 0 -o anim.bpg generates an animation from anim01.png, anim02.png, etc... The frame rate is specified with '-fps' and the number of loops with '-loop' (0 = infinite). If a different delay per image is needed as in some animated GIFs, a text file can be specified with the '-delayfile' option. It contains one number per image giving its duration in centiseconds. All durations are rounded to a multiple of '1/fps', so it is important to set a consistent frame rate. The necessary frames and delay file can be generated from animated GIFs with the ImageMagick tools: convert -coalesce anim.gif anim%d.png identify -format "%T\n" anim.gif > anim.txt In order to reduce the file size, the frame rate can be choosen so that most frames have a frame period of 1 (hence if anim.txt contains only frame durations of 5 centiseconds, then choose a frame rate of 20 frames/s). As GIFs use paletted colors and 1 bit transparency, it is always better to start from the source material (e.g. PNG files) to have the best quality. A BPG decoder not supporting animations only displays the first frame. - By default, bpgenc does not copy the metadata. You can copy them with the '-keepmetadata' option. For JPEG input, EXIF, ICCP and XMP are copied. For PNG input, ICCP is copied. - Objective comparisons: the JCTVC encoder is tuned for PSNR only, not for SSIM, so you should use PSNR when making objective comparison with other formats. x265 is tuned by default for SSIM. 3) BPG decoder -------------- The BPG command line decoder is bpgdec. It outputs a PNG or PPM image. Use a PPM output to get the fastest speed. - With the '-i' option, you have information about the BPG image (and no decoded image is output). - The '-b' option selects the bit depth (8 or 16) of the PNG output. It is independent of the internal BPG bit depth. 4) BPG viewer ------------- The BPG image viewer uses the SDL library to display BPG images and other image formats supported by the SDL_image library. The available keys are displayed by launching bpgview without parameters. bpgview supports BPG animations. 5) BPG decoding library ----------------------- BPG images can be decoded in any program with the libbpg library. The API is not considered stable yet so that the library is only provided as a static one. Currently there is no similar library for encoding so you should invoke the bpgenc utility. 6) Javascript decoder --------------------- The following Javascript decoders are available, sorted by increasing size: > 8 bits animations bpgdec8.js no no bpgdec.js yes no bpgdec8a.js no yes The 8 bit only decoders are a little faster and consumes less memory (16 MB instead of 32 MB by default, you can change the memory configuration in the Makefile if you want to handle larger images). The Javascript decoder substitutes all the <img> tags with a source having a .bpg extension with a <canvas> tag and decodes the BPG image into it. Stylesheets are supported (the 'id' and 'class' attributes are preserved). The 'width' and 'height' attributes are supported only with pixel units. The image data is downloaded with the XMLHttpRequest object. So the BPG images and the BPG Javascript decoder must be in the same domain unless Cross-Origin Resource Sharing is used. When animations are displayed, all the frames are stored in memory, so animations with a large number of frames and large resolutions should be avoided, as with animated GIFs. asm.js gives an interesting speed boost, so we hope that more browsers will support this Javascript subset. 7) FFmpeg modifications ----------------------- - Completed support of chroma_format_idc = 0 (monochrome mode). - Fixed RDPCM support (intra predictions). - Reduced memory usage for the SAO loop filter. - Generated the IDCT coefficients dynamically to reduce the code size. - Added a 'dynamic bit depth' mode where all the bit depths from 8 to 14 are supported without code duplication but slower decoding. - Added a modified SPS header to reduce the size of the BPG decoder (an alternate solution is to generate standard VPS and SPS headers from the BPG header). - Added defines to keep only the HEVC intra code and suppress the parsing of all the irrelevant NAL units. - Stripped FFmpeg from all codecs except HEVC and the necessary support code. 8) Licensing ------------ - libbpg and bpgdec are released under the LGPL license (the FFmpeg part is under the LGPL, the BPG specific part is released under the BSD license). - bpgenc is released under the BSD license (it includes the JCTVC code which is released under the BSD license. The BPG specific part is released under the BSD license). - BPG relies on the HEVC compression technology which may be protected by patents in some countries. Most devices already include or will include hardware HEVC support, so we suggest to use it if patents are an issue.
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