Skip to content

Commit

Permalink
Fix d6 boss_key logic
Browse files Browse the repository at this point in the history
  • Loading branch information
palex00 authored Sep 16, 2024
1 parent 065d2f4 commit d6e8e05
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion worlds/ladx/LADXR/logic/dungeon6.py
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,7 @@ def __init__(self, options, world_setup, r, *, raft_game_chest=True):

center_1 = Location(dungeon=6).add(DroppedKey(0x1C3)).connect(miniboss, AND(COUNT(POWER_BRACELET, 2), FEATHER)) # tile room key drop
center_2_and_upper_right_side = Location(dungeon=6).add(DungeonChest(0x1B1)).connect(center_1, AND(COUNT(POWER_BRACELET, 2), PEGASUS_BOOTS, r.attack_pols_voice, KEY6, FOUND(KEY6, 2))) # top right chest horseheads
boss_key = Location(dungeon=6).add(DungeonChest(0x1B6))
boss_key = Location(dungeon=6).add(DungeonChest(0x1B6)).connect(center_2_and_upper_right_side, AND(AND(KEY6, FOUND(KEY6, 3), HOOKSHOT)))
center_2_and_upper_right_side.connect(boss_key, AND(HOOKSHOT, POWER_BRACELET, KEY6, FOUND(KEY6, 3)), one_way=True)
if options.owlstatues == "both" or options.owlstatues == "dungeon":
Location(dungeon=6).add(OwlStatue(0x1B6)).connect(boss_key, STONE_BEAK6)
Expand Down

0 comments on commit d6e8e05

Please sign in to comment.