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Releases: thommcgrath/Beacon

Beacon 2.3.2.2

14 Jan 16:47
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New Features

  • Server-assisted mod discovery can now find item traits and items found in PrimalSupplyCrateItemSet subclasses.

Changes

  • Attempting to import an ini or xml file from the File menu will instruct the user to use the Import button in the project toolbar instead.

Bug Fixes

  • More accurate ini file type detection.
  • Catching exception when the ASE dedicated server is not in the mod discovery path.
  • Handling a handful of exceptions that may exist, but could not be reproduced.
  • Fixed importing of a "mapped" boolean from Nitrado when the current value does not exist in the map.

Beacon 2.3.2

31 Dec 15:41
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New Features

  • It is now possible to convert Ark: Survival Evolved loot templates and loot drop selectors to Ark: Survival Ascended. The option will appear enabled when you right-click on a template or selector.
  • Added support for custom DayCycleSpeedScale values in Ark: Survival Ascended projects. In the past, Beacon would always set this to 1.0 because the same effect could be achieved using DayTimeSpeedScale and NightTimeSpeedScale. However, an unfixed bug in Aberration causes these two settings to have no effect. So DayCycleSpeedScale has to be used instead. Beacon will continue to compute times as if DayTimeSpeedScale and NightTimeSpeedScale are working on Aberration, since they are intended to work. Maybe Wildcard will fix the bug some day.
  • New single player mode for Ark: Survival Ascended projects. This project setting tells Beacon to load the single player values for Breeding Multipliers, Levels and XP, and Engram Control unlock points. When opening a project saved with an older version, Beacon will attempt to determine the correct value for this setting using the "Use Single Player Settings" value from General Settings. If it cannot, you will be asked what type project it is. You can change this setting at any time in Project Settings.

Changes

  • You can now clear file selections in the Servers editor for all projects.
  • Deploy triggers can use full project paths.
  • Loot template editors can wrap the map selector if necessary.
  • "Use Single Player Settings" no longer appears in General Settings.
  • "ForceRespawnDinos" will set Nitrado's menu to "always" if turned on, and "disabled" if turned off. When importing, only the "always" value is considered true. The values "disabled" and "once" will be considered false.
  • The mod data extractor for Ark: Survival Ascended has been updated to v1.1.4. Thanks Discord user Jordna! This version no longer requires a blacklist file, which improves both performance and reliability.
  • Text fields in General Settings can be validated to ensure that the correct pattern is used.

Bug Fixes

  • Automatic database optimization works as intended. Beacon was able to detect database performance problems, but failed to actually perform repairs because the detection thread did not have write access to the database.
  • Fixed a typo in project save data. The "savedWith" key was being written as "savedWidth" instead.

Beacon 2.3.1.7

29 Dec 19:25
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  • Increased experience limit from 4,294,967,295 to 999,999,999,999,999. It's not clear what Ark's new limit is, but this should be enough.
  • Fixed code signature on Windows builds.

Beacon 2.3.1.6

26 Nov 19:33
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  • Further refines Beacon's realtime communication.
  • Fixed an exception that can occur when the recent projects list contains an invalid path.
  • Fixed the tag picker's "restore to defaults" option not updating the results list.

Beacon 2.3.1.5

25 Nov 18:26
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  • Fixed an issue causing Beacon's realtime connection to open excess connections.

Beacon 2.3.1.4

21 Nov 19:28
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  • Beacon will correctly recognize the copied deploy trigger of cloud projects.
  • After migrating from an anonymous account, connected accounts (such as Nitrado) leave an alias behind to projects can find the old accounts. Projects will update themselves to use the new connected account as needed.
  • Beacon's realtime communication connection will more aggressively reconnect.

Beacon 2.3.1.3

03 Nov 16:46
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  • Slightly improved error message when loading projects.
  • Fixed issue with connection count throttling.
  • Fixed a bug that prevented exported loot drops from including their contents.
  • Projects can force mods based on additional criteria.
  • Corrected sorting in Levels and XP editor.
  • Fixed an issue that caused expired update plans to remove their features from versions of Beacon that they should not have.

Beacon 2.3.1.2

02 Oct 18:35
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  • Fixed incorrect map names for Ark: Survival Ascended projects in the Cloud and Community project lists.
  • Duplicating a config set no longer creates a "linked" copy of the config set, where editing one set would also edit the other.

Beacon 2.3.1.1

03 Sep 18:29
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Bug Fixes

  • Fixed Ark: Survival Ascended's Day Cycle editor not showing seasons when the Preview menu is set to Aberration.

Beacon 2.3.1

21 Aug 01:19
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New Features

  • Default loot item sets, crafting recipes, and spawn sets can be loaded after they are added to the project by right-clicking and selecting "Load Defaults".
  • Revised Ark: Survival Ascended Day and Night Cycle editor. The editor now allows a map selection to view the multiplier effects on each map, as well as the start and end times of the day. Users can now enter their desired times using the same formatting rules as the times in the Breeding Multipliers editor.

Changes

  • Recent items in the Ark: Survival Evolved item selector will respect filters. This matches the behavior of Ark: Survival Ascended projects.
  • Beacon's command line output now uses the correct map names instead of Nitrado's map names.

Bug Fixes

  • Fixed spawn points allowing invalid mode combinations.
  • Fixed the Game.ini path field in local file import being editable when it was not supposed to be.
  • Fixed an exception that could occur when updating the database if Beacon had not been started in months.