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Implement GetMasteryCompletionForLocation (legacy version) #509

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RDIL opened this issue Aug 14, 2024 · 1 comment · Fixed by #502
Closed

Implement GetMasteryCompletionForLocation (legacy version) #509

RDIL opened this issue Aug 14, 2024 · 1 comment · Fixed by #502
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h2016 Related to H2016 engine or Frankenstein. progression Related to the gaining of mastery and other in-game progress.
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@RDIL
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RDIL commented Aug 14, 2024

Describe the bug
(Post-req for #502)

H2016 has it's own route which is different from the existing GetMasteryCompletionForLocation. It will need to be implemented.

I believe this may be what causes pro mode to require going offline and back online once unlocked.

@RDIL RDIL added progression Related to the gaining of mastery and other in-game progress. h2016 Related to H2016 engine or Frankenstein. labels Aug 14, 2024
@RDIL RDIL added this to the v8 milestone Aug 14, 2024
@RDIL RDIL self-assigned this Aug 14, 2024
@AnthonyFuller
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Not the issue. We have to send the client an event.

AnthonyFuller added a commit that referenced this issue Aug 15, 2024
@AnthonyFuller AnthonyFuller linked a pull request Aug 15, 2024 that will close this issue
5 tasks
@RDIL RDIL closed this as completed in 5711f44 Aug 19, 2024
@RDIL RDIL closed this as completed in #502 Aug 19, 2024
@github-project-automation github-project-automation bot moved this from 🆕 New to ✅ Done in Challenges & Progression Aug 19, 2024
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Labels
h2016 Related to H2016 engine or Frankenstein. progression Related to the gaining of mastery and other in-game progress.
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