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feat: Pro1 challenges, h6 & general mastery improvements #502
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…roject/Peacock into rdil/pro1-challenges
…provements"" This reverts commit 730fe62.
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This also sends the Progression_LevelGain
event to the client to pop mastery achievements on mission end.
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Ref #489
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LGTM, not experienced the progress bar issue in at least a double digit number of runs now.
EDIT: General Mastery Improvements 🫡
Signed-off-by: Reece Dunham <[email protected]>
Scope
Remaining to-do(?)
Test Plan
I have in fact tested the code works on 2016. maybe some extra regression testing is needed for newer game versions, but hey, that's what betas are for
Checklist