Skip to content

Silence some logs

Silence some logs #176

Triggered via push August 31, 2024 13:43
Status Success
Total duration 2m 52s
Artifacts

ci.yml

on: push
Matrix: build
Fit to window
Zoom out
Zoom in

Annotations

33 warnings
Linux .NET 8
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Linux .NET 8: UdpHosts/GameServer/Entities/Character/CharacterEntity.cs#L1073
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Linux .NET 8: UdpHosts/GameServer/Entities/Character/CharacterEntity.cs#L1105
The variable 'ex' is declared but never used
Linux .NET 8: UdpHosts/GameServer/Entities/Character/CharacterEntity.cs#L1112
The variable 'ex' is declared but never used
Linux .NET 8: UdpHosts/GameServer/Physics/ZoneLoader/ZoneLoader.cs#L397
Field 'ZoneLoader.PinZone.Name' is never assigned to, and will always have its default value null
Linux .NET 8: UdpHosts/GameServer/Physics/ZoneLoader/ZoneLoader.cs#L402
Field 'ZoneLoader.PinZone.Imports' is never assigned to, and will always have its default value null
Linux .NET 8: UdpHosts/GameServer/Physics/ZoneLoader/ZoneLoader.cs#L420
Field 'ZoneLoader.PinChunkSubChunk.Cg' is never assigned to, and will always have its default value null
Linux .NET 8: UdpHosts/GameServer/Physics/ZoneLoader/ZoneLoader.cs#L401
Field 'ZoneLoader.PinZone.Chunks' is never assigned to, and will always have its default value null
Linux .NET 8: UdpHosts/GameServer/Physics/ZoneLoader/ZoneLoader.cs#L408
Field 'ZoneLoader.PinZoneChunk.Origin' is never assigned to, and will always have its default value
Linux .NET 8: UdpHosts/GameServer/Physics/ZoneLoader/ZoneLoader.cs#L414
Field 'ZoneLoader.PinChunk.SubChunks' is never assigned to, and will always have its default value null
macOS .NET 8
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
macOS .NET 8: UdpHosts/GameServer/Entities/Character/CharacterEntity.cs#L1073
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
macOS .NET 8: UdpHosts/GameServer/Entities/Character/CharacterEntity.cs#L1105
The variable 'ex' is declared but never used
macOS .NET 8: UdpHosts/GameServer/Entities/Character/CharacterEntity.cs#L1112
The variable 'ex' is declared but never used
macOS .NET 8: UdpHosts/GameServer/Physics/ZoneLoader/ZoneLoader.cs#L397
Field 'ZoneLoader.PinZone.Name' is never assigned to, and will always have its default value null
macOS .NET 8: UdpHosts/GameServer/Physics/ZoneLoader/ZoneLoader.cs#L420
Field 'ZoneLoader.PinChunkSubChunk.Cg' is never assigned to, and will always have its default value null
macOS .NET 8: UdpHosts/GameServer/Physics/ZoneLoader/ZoneLoader.cs#L407
Field 'ZoneLoader.PinZoneChunk.Name' is never assigned to, and will always have its default value null
macOS .NET 8: UdpHosts/GameServer/Physics/ZoneLoader/ZoneLoader.cs#L401
Field 'ZoneLoader.PinZone.Chunks' is never assigned to, and will always have its default value null
macOS .NET 8: UdpHosts/GameServer/Physics/ZoneLoader/ZoneLoader.cs#L402
Field 'ZoneLoader.PinZone.Imports' is never assigned to, and will always have its default value null
macOS .NET 8: UdpHosts/GameServer/Physics/ZoneLoader/ZoneLoader.cs#L413
Field 'ZoneLoader.PinChunk.Name' is never assigned to, and will always have its default value null
Windows VS2022 .NET 8
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v3, actions/setup-dotnet@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Windows VS2022 .NET 8: UdpHosts/GameServer/Entities/Character/CharacterEntity.cs#L1073
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
Windows VS2022 .NET 8: UdpHosts/GameServer/Entities/Character/CharacterEntity.cs#L1105
The variable 'ex' is declared but never used
Windows VS2022 .NET 8: UdpHosts/GameServer/Entities/Character/CharacterEntity.cs#L1112
The variable 'ex' is declared but never used
Windows VS2022 .NET 8: UdpHosts/GameServer/Physics/ZoneLoader/ZoneLoader.cs#L414
Field 'ZoneLoader.PinChunk.SubChunks' is never assigned to, and will always have its default value null
Windows VS2022 .NET 8: UdpHosts/GameServer/Physics/ZoneLoader/ZoneLoader.cs#L397
Field 'ZoneLoader.PinZone.Name' is never assigned to, and will always have its default value null
Windows VS2022 .NET 8: UdpHosts/GameServer/Physics/ZoneLoader/ZoneLoader.cs#L402
Field 'ZoneLoader.PinZone.Imports' is never assigned to, and will always have its default value null
Windows VS2022 .NET 8: UdpHosts/GameServer/Physics/ZoneLoader/ZoneLoader.cs#L408
Field 'ZoneLoader.PinZoneChunk.Origin' is never assigned to, and will always have its default value
Windows VS2022 .NET 8: UdpHosts/GameServer/Physics/ZoneLoader/ZoneLoader.cs#L419
Field 'ZoneLoader.PinChunkSubChunk.Name' is never assigned to, and will always have its default value null
Windows VS2022 .NET 8: UdpHosts/GameServer/Physics/ZoneLoader/ZoneLoader.cs#L407
Field 'ZoneLoader.PinZoneChunk.Name' is never assigned to, and will always have its default value null