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Issues: thefuntastic/Unity3d-Finite-State-Machine
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When the Component that StateMachine bind to has be destroyed, it will output error.
#48
opened Jan 9, 2024 by
xiaoTN
README section 'Data-Driven State Events' StateEvent members should be public
#45
opened Feb 5, 2023 by
visca-c
Update does not wait for Enter Coroutine to finish execution before starting
#35
opened Nov 25, 2019 by
alwex
StartCoroutine with LoadSceneAsync in _Enter states loading instantly
#33
opened Dec 14, 2018 by
st4rdog
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